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Ability Bonus/Penalties for RP Reasons
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<blockquote data-quote="genshou" data-source="post: 2685033" data-attributes="member: 13164"><p>As long as his ability scores aren't particularly close to what the other PCs have, it shouldn't be a problem.</p><p></p><p>I got tired of having this problem with ability scores in the first place, so I came up with a system to balance scores over time.</p><p></p><p>Ability scores are rolled as normal. Some players end up getting lucky, others get the shaft. However...</p><p></p><p>At 2nd-level and each level thereafter, the PC can spend points as per the point-buy rules, to increase their scores. They start with 25 points at 1st-level, and get level/4 (round up) points each time they increase in level. If this is compared with the point-buy values of the character's actual, current scores and they are found wanting, they get to buy ability score increases by spending those points.</p><p></p><p>I know this doesn't solve your current problem, but if anyone's interested in the specifics of this system, I'll post it here for you. It's something that realistically needs to be applied at the start of a campaign, though.</p></blockquote><p></p>
[QUOTE="genshou, post: 2685033, member: 13164"] As long as his ability scores aren't particularly close to what the other PCs have, it shouldn't be a problem. I got tired of having this problem with ability scores in the first place, so I came up with a system to balance scores over time. Ability scores are rolled as normal. Some players end up getting lucky, others get the shaft. However... At 2nd-level and each level thereafter, the PC can spend points as per the point-buy rules, to increase their scores. They start with 25 points at 1st-level, and get level/4 (round up) points each time they increase in level. If this is compared with the point-buy values of the character's actual, current scores and they are found wanting, they get to buy ability score increases by spending those points. I know this doesn't solve your current problem, but if anyone's interested in the specifics of this system, I'll post it here for you. It's something that realistically needs to be applied at the start of a campaign, though. [/QUOTE]
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