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*TTRPGs General
Ability Boost Items: A Crutch or a Tool?
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<blockquote data-quote="Zappo" data-source="post: 1288011" data-attributes="member: 633"><p>The question IMO is much wider. In D&D, there are magical items that can ease or enhance any activity or capacity. How would someone who makes use of them be considered?</p><p> </p><p> In our world, it is fairly easy for people who use any kind of enhancer to be considered less capable... but how much of this comes from the fact that lots of those "enhancers" actually have dangerous drawbacks, or at the very least prevent you from learning to do the job without them? Magic has no side effects whatsoever, it doesn't cause addiction, and if you spend your life under the influence of a belt of giant strength, you still won't be any weaker than the norm when you finally take it off. Even a rich fighter who learnt combat with +3 weapons will be as good as anyone else with normal arms.</p><p> </p><p> With these conditions, I think that the use of boosting items probably isn't frowned upon in the magical world. I could see a more pragmatic approach in which they are viewed as just another tool to get the job done as good as possible. If the king wears an int-boosting crown, good!, he can rule better. In fact, I think that every crown should be a mental-booster of some sort... the cost isn't that much for a kingdom's treasury, and the benefits would be great.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1288011, member: 633"] The question IMO is much wider. In D&D, there are magical items that can ease or enhance any activity or capacity. How would someone who makes use of them be considered? In our world, it is fairly easy for people who use any kind of enhancer to be considered less capable... but how much of this comes from the fact that lots of those "enhancers" actually have dangerous drawbacks, or at the very least prevent you from learning to do the job without them? Magic has no side effects whatsoever, it doesn't cause addiction, and if you spend your life under the influence of a belt of giant strength, you still won't be any weaker than the norm when you finally take it off. Even a rich fighter who learnt combat with +3 weapons will be as good as anyone else with normal arms. With these conditions, I think that the use of boosting items probably isn't frowned upon in the magical world. I could see a more pragmatic approach in which they are viewed as just another tool to get the job done as good as possible. If the king wears an int-boosting crown, good!, he can rule better. In fact, I think that every crown should be a mental-booster of some sort... the cost isn't that much for a kingdom's treasury, and the benefits would be great. [/QUOTE]
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