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*TTRPGs General
Ability Boost Items: A Crutch or a Tool?
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<blockquote data-quote="Cbas10" data-source="post: 1288894" data-attributes="member: 6459"><p>I never said I objected to stat-boosting items; I never said that they were always crutches which characters depend on. The original topic raised that point, and my responses have been, "Sometimes; it depends on the situation."</p><p></p><p></p><p></p><p></p><p>Well, in addition to the example in my first post, I'll posit an 18th level wizard with a 17 intelligence (not concerned about min-maxing...err..<em>optimization</em>...just creating a simple example). This wizard cannot cast his 8th or 9th level spells unless he gets a <em>headband of intellect +2</em> or something like that. Therefore, he can find some other area of expertise and compensate for the loss of the highest level spells. Well, he is already fairly good at using his light crossbow, so getting a hold of <em>gloves of dexterity +2</em> would be a good idea for a tool; an item that is not NEEDED for using the crossbow, but will give him a little extra edge. However, the wizard may prop himself up on a <em>headband</em> and depend upon having it, for he cannot even take advantage of his own class-provided abilities without the little magic item. At 18th level, rolling a "1" on a save against the opponent's maximized <em>fireball</em> will ensure the destruction of any magical crutches.</p></blockquote><p></p>
[QUOTE="Cbas10, post: 1288894, member: 6459"] I never said I objected to stat-boosting items; I never said that they were always crutches which characters depend on. The original topic raised that point, and my responses have been, "Sometimes; it depends on the situation." Well, in addition to the example in my first post, I'll posit an 18th level wizard with a 17 intelligence (not concerned about min-maxing...err..[i]optimization[/i]...just creating a simple example). This wizard cannot cast his 8th or 9th level spells unless he gets a [i]headband of intellect +2[/i] or something like that. Therefore, he can find some other area of expertise and compensate for the loss of the highest level spells. Well, he is already fairly good at using his light crossbow, so getting a hold of [i]gloves of dexterity +2[/i] would be a good idea for a tool; an item that is not NEEDED for using the crossbow, but will give him a little extra edge. However, the wizard may prop himself up on a [i]headband[/i] and depend upon having it, for he cannot even take advantage of his own class-provided abilities without the little magic item. At 18th level, rolling a "1" on a save against the opponent's maximized [i]fireball[/i] will ensure the destruction of any magical crutches. [/QUOTE]
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