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D&D Older Editions
Ability Caps and 4e: Dumping the Dump Stat
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<blockquote data-quote="keterys" data-source="post: 6168566" data-attributes="member: 43019"><p>Re: initiative</p><p></p><p>That is generally not my experience. PC initiative usually outstrips monster initiative, because PCs have access to _far_ more bonuses. For example, monsters increase initiative at roughly +3/4 level, while PCs increase at 1/2 level + (tier / 2) + (all other bonuses), so other bonuses need to work out to (level * 9/10) / 4 => or about 6 by 30th level superior initiative alone is +8 which is already greater than that value, without looking at class/path/destiny, item, or power bonuses, or the ability to roll twice for initiative. Some PCs also roll initiative using a skill check, such as elves using perception. I know one PC who rolls perception who has _never lost initiative_ to a monster.</p><p></p><p>Having stat bumps at every level addresses one problem, though it does have collateral damage. For example, all secondaries increase which can remove some choices in builds or inflate some statistical bonuses from synergies (ex: Warlords with high Str, Int, Cha, and Wis have far more power and feat options)</p><p></p><p>Situations that are actually worth avoiding already - giving something +Stat to defense, attack, or generally _any_ d20 roll is a bad plan once you start adding more to that stat than you had at 1st level. Stat inflation isn't a good thing for the game, but fixing the underlying math is good. Using the underlying math as justification to keep stat inflation? Meh.</p></blockquote><p></p>
[QUOTE="keterys, post: 6168566, member: 43019"] Re: initiative That is generally not my experience. PC initiative usually outstrips monster initiative, because PCs have access to _far_ more bonuses. For example, monsters increase initiative at roughly +3/4 level, while PCs increase at 1/2 level + (tier / 2) + (all other bonuses), so other bonuses need to work out to (level * 9/10) / 4 => or about 6 by 30th level superior initiative alone is +8 which is already greater than that value, without looking at class/path/destiny, item, or power bonuses, or the ability to roll twice for initiative. Some PCs also roll initiative using a skill check, such as elves using perception. I know one PC who rolls perception who has _never lost initiative_ to a monster. Having stat bumps at every level addresses one problem, though it does have collateral damage. For example, all secondaries increase which can remove some choices in builds or inflate some statistical bonuses from synergies (ex: Warlords with high Str, Int, Cha, and Wis have far more power and feat options) Situations that are actually worth avoiding already - giving something +Stat to defense, attack, or generally _any_ d20 roll is a bad plan once you start adding more to that stat than you had at 1st level. Stat inflation isn't a good thing for the game, but fixing the underlying math is good. Using the underlying math as justification to keep stat inflation? Meh. [/QUOTE]
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