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Ability check DC based on level
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<blockquote data-quote="Emerikol" data-source="post: 8224498" data-attributes="member: 6698278"><p>Actually the time for a potential swingy bad result is of course when under pressure. I thought of that and considered rolling 2d10 and 1d20 and taking the worst if under duress. Kind of a disadvantage of sorts.</p><p></p><p>I don't agree though with one of your premises. I think there are millions of locks out there and some will baffle one set of people and others will baffle another set. It's why you get one try at a lock in my book. The question being answered is...can you master this lock. Now if the lock is ridiculously easy then don't roll. If you prefer a take 10 kind of attitude then by all means that works too. It all depends on how you classify locks and how you view them in general. I don't think even the best thief though is as reliable as a modern day locksmith with all his tools.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8224498, member: 6698278"] Actually the time for a potential swingy bad result is of course when under pressure. I thought of that and considered rolling 2d10 and 1d20 and taking the worst if under duress. Kind of a disadvantage of sorts. I don't agree though with one of your premises. I think there are millions of locks out there and some will baffle one set of people and others will baffle another set. It's why you get one try at a lock in my book. The question being answered is...can you master this lock. Now if the lock is ridiculously easy then don't roll. If you prefer a take 10 kind of attitude then by all means that works too. It all depends on how you classify locks and how you view them in general. I don't think even the best thief though is as reliable as a modern day locksmith with all his tools. [/QUOTE]
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