Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Check variant
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Heretic Apostate" data-source="post: 168178" data-attributes="member: 696"><p>(Bear in mind, don't have either the Dragon article nor the PHB in front of me at this moment...)</p><p></p><p>I remember, in an OLD dragon (old enough to be on the Archive, perhaps?), reading about an ability check variant to solve the ridiculous problem of STR 3 characters succeeding at breaking chains, after the STR 18/00 characters just failed.</p><p></p><p>The rule was: Number of successful rolls out of so many rolls.</p><p></p><p>So, for instance, if you set a STR check, you might say, "succeed 3 times." Then, if you succeed three times, you've done it. The lower your STR score, the harder it is to succeed.</p><p></p><p>Argh. If anyone can post the gist of an ability check, I'd appreciate it. In the meantime, I'll just wing it.</p><p></p><p>I'm assuming this is how ability checks work. There's a DC. You roll d20, add your ability bonus/penalty, and hope you beat it. Based on this assumption, here goes nothing.</p><p></p><p>Let's say you have a DC of 15. Rolling d20 for a STR 10 or 11 character, that's 30% chance of success. For a STR 16 or 17 character, that's a 45% chance of success. For a STR 4 or 5 character, that's a 15% chance of success. If you have to roll twice, that means that the STR 16 character, that's just over 20% chance of success. For a STR 4 character, that's just over 2% chance of success. Thus, the chance of success has changed from 3:1 to 10:1.</p><p></p><p>Would this work?</p></blockquote><p></p>
[QUOTE="Heretic Apostate, post: 168178, member: 696"] (Bear in mind, don't have either the Dragon article nor the PHB in front of me at this moment...) I remember, in an OLD dragon (old enough to be on the Archive, perhaps?), reading about an ability check variant to solve the ridiculous problem of STR 3 characters succeeding at breaking chains, after the STR 18/00 characters just failed. The rule was: Number of successful rolls out of so many rolls. So, for instance, if you set a STR check, you might say, "succeed 3 times." Then, if you succeed three times, you've done it. The lower your STR score, the harder it is to succeed. Argh. If anyone can post the gist of an ability check, I'd appreciate it. In the meantime, I'll just wing it. I'm assuming this is how ability checks work. There's a DC. You roll d20, add your ability bonus/penalty, and hope you beat it. Based on this assumption, here goes nothing. Let's say you have a DC of 15. Rolling d20 for a STR 10 or 11 character, that's 30% chance of success. For a STR 16 or 17 character, that's a 45% chance of success. For a STR 4 or 5 character, that's a 15% chance of success. If you have to roll twice, that means that the STR 16 character, that's just over 20% chance of success. For a STR 4 character, that's just over 2% chance of success. Thus, the chance of success has changed from 3:1 to 10:1. Would this work? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Check variant
Top