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<blockquote data-quote="twjensen" data-source="post: 168262" data-attributes="member: 3124"><p><strong>The hole in check rules</strong></p><p></p><p>Checks and skill rolls work best in very chaotic situations where it is within the realm of possibility for *anyone* to succed and also for *anyone* to fail. Even an experienced rogue might fall off a narrow ledge in the middle of a fight. Even a complete klutz may find some way to hang on for a round with the incentive of the fall to improve his balancing ability.</p><p></p><p>In less chaotic situations, it starts to be silly. There isn't a 2% chance, 1% chance or even .001% chance that *I* could personally bend an iron bar by raw strength (under normal conditions). But there are people who can do this. And maybe I could do it given enough adreneline (I try to avoid life or death situations involving bending iron bars in real life). So here's my house rule:</p><p></p><p>In any stressful, dangerous situation, use checks.</p><p></p><p>In non-stressful conditions, simply decide if it is reasonable that the character can do this, and then say how long it takes. So if a str 18 character is trying to bend bars and by the rules has a 10% chance, say that it takes him 10 rounds. But if the character has a str of 16, maybe he just isn't going bend this bar without some high stress incentive.</p></blockquote><p></p>
[QUOTE="twjensen, post: 168262, member: 3124"] [b]The hole in check rules[/b] Checks and skill rolls work best in very chaotic situations where it is within the realm of possibility for *anyone* to succed and also for *anyone* to fail. Even an experienced rogue might fall off a narrow ledge in the middle of a fight. Even a complete klutz may find some way to hang on for a round with the incentive of the fall to improve his balancing ability. In less chaotic situations, it starts to be silly. There isn't a 2% chance, 1% chance or even .001% chance that *I* could personally bend an iron bar by raw strength (under normal conditions). But there are people who can do this. And maybe I could do it given enough adreneline (I try to avoid life or death situations involving bending iron bars in real life). So here's my house rule: In any stressful, dangerous situation, use checks. In non-stressful conditions, simply decide if it is reasonable that the character can do this, and then say how long it takes. So if a str 18 character is trying to bend bars and by the rules has a 10% chance, say that it takes him 10 rounds. But if the character has a str of 16, maybe he just isn't going bend this bar without some high stress incentive. [/QUOTE]
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