Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Checks in 5e- How often do you use them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 6697005" data-attributes="member: 6677017"><p>When you are making NPC reaction decisions, just take into account the modifiers to the PCs skills. Use it to guide the role-playing, and only roll when it isn't clear which way it would go.</p><p></p><p>For instance, if the half-orc has a +8 to Intimidate and is trying to strongarm a halfling merchant, you'd probably just let him succeed <em>unless</em> the halfling merchant has a particularly good reason to risk the wrath of tusks and muscles, in which case you would have him roll. On the other hand, if the gnome with the +3 to Intimidate tries the same thing on a human merchant who has a strong reason to resist, you might just say that the merchant refuses to back down <em>unless</em> the gnome's player does a really good job role-playing (or describing) his attempt at intimidation--in which case you would have him roll.</p><p></p><p>In other words, just go with your gut on how effective the passive skill check would be, and only roll when you are thinking, "hmm...I'm not sure how the NPC would react."</p><p></p><p>The best way to handle this is to have all of your PCs' skill ranks written down in front of you at all times so you can see at a glance how high they all are. If your players know you know exactly how skilled each of them is, they will probably be perfectly fine with that type of adjudication.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6697005, member: 6677017"] When you are making NPC reaction decisions, just take into account the modifiers to the PCs skills. Use it to guide the role-playing, and only roll when it isn't clear which way it would go. For instance, if the half-orc has a +8 to Intimidate and is trying to strongarm a halfling merchant, you'd probably just let him succeed [I]unless[/I] the halfling merchant has a particularly good reason to risk the wrath of tusks and muscles, in which case you would have him roll. On the other hand, if the gnome with the +3 to Intimidate tries the same thing on a human merchant who has a strong reason to resist, you might just say that the merchant refuses to back down [I]unless[/I] the gnome's player does a really good job role-playing (or describing) his attempt at intimidation--in which case you would have him roll. In other words, just go with your gut on how effective the passive skill check would be, and only roll when you are thinking, "hmm...I'm not sure how the NPC would react." The best way to handle this is to have all of your PCs' skill ranks written down in front of you at all times so you can see at a glance how high they all are. If your players know you know exactly how skilled each of them is, they will probably be perfectly fine with that type of adjudication. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Checks in 5e- How often do you use them?
Top