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Ability Checks - Should they be errata'd?
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<blockquote data-quote="El Mahdi" data-source="post: 4499125" data-attributes="member: 59506"><p><u>As to his character stats</u> -</p><p> </p><p>Since Stephen Hawking would be an NPC (unless Stephen Hawking is playing D&D and wants to play himself<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), and the 4E DMG says ". . . only give them the things you'll need to run them in an encounter or an adventure." and "Most don't have classes or even roles . . ." (pg. 187), then he wouldn't necessarily have, or even need, a level bonus.</p><p> </p><p>Stephen Hawking would be an expert at certain things, for everything else he would be no different than any commoner NPC with no levels (except with decreased movement).</p><p> </p><p> </p><p>As a 4E* DM this is what I would use as his info: </p><p><span style="font-size: 9px">*(or actually any edition DM since this concept can be used in any edition with no real shoehorning involved)</span></p><p> </p><p><u>Real World:</u></p><p>Stephen Hawking</p><p>Master Theoretical Physicist and Mathematician (Fantasy setting: Sage/Seer)</p><p> </p><p>Str: 1</p><p>Dex: 1</p><p>Con: 5</p><p>Int: 25</p><p>Wis: 25</p><p>Cha: 2/18* <span style="font-size: 9px">(*situational - viewers usually have an extreme reaction when first meeting, whether good or bad, he's never viewed as <em>"average</em>". Usually though, after meeting him, most people see him as quite charismatic.)</span></p><p> </p><p>Movement: 1</p><p> </p><p>Skills:</p><p>Diplomacy: 16/20* (see Charisma)</p><p>Insight: 20</p><p>Knowledge, <em>General</em>: 20</p><p>Knowledge*; <em>Mathematics, Cosmology, Physics, Theoretical Physics, Quantum Mechanics</em>: 50</p><p>Knowledge, Teaching: 30</p><p>Perception: 20</p><p> </p><p>(in a fantasy setting substitute in Knowledge; <em>Planes</em>, <em>Religion</em>, <em>Arcana</em>, <em>Engineering</em>, <em>Mathematics.</em> Also add some appropriate Arcane Powers and Rituals, and add a couple of new magic items - a Telepathic speaking device and a Telepathically controlled conveyence - cart, wheeled chair, floating chair, etc.)</p><p> </p><p> </p><p> </p><p><u>As to Stephen Hawking overcoming a door</u> - it's obvious, he would either explain to a PC how to overcome the door using Intelligence and exploitation of scientific principles, or, he'd blast it open with a concentrated burst of <em>Hawking Radiation,</em> a unique energy harnessed by him alone (not <em>Telikinesis</em> or any other power or energy - come on, <em>everyone</em> knows this).<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4499125, member: 59506"] [U]As to his character stats[/U] - Since Stephen Hawking would be an NPC (unless Stephen Hawking is playing D&D and wants to play himself;)), and the 4E DMG says ". . . only give them the things you'll need to run them in an encounter or an adventure." and "Most don't have classes or even roles . . ." (pg. 187), then he wouldn't necessarily have, or even need, a level bonus. Stephen Hawking would be an expert at certain things, for everything else he would be no different than any commoner NPC with no levels (except with decreased movement). As a 4E* DM this is what I would use as his info: [SIZE=1]*(or actually any edition DM since this concept can be used in any edition with no real shoehorning involved)[/SIZE] [U]Real World:[/U] Stephen Hawking Master Theoretical Physicist and Mathematician (Fantasy setting: Sage/Seer) Str: 1 Dex: 1 Con: 5 Int: 25 Wis: 25 Cha: 2/18* [SIZE=1](*situational - viewers usually have an extreme reaction when first meeting, whether good or bad, he's never viewed as [I]"average[/I]". Usually though, after meeting him, most people see him as quite charismatic.)[/SIZE] Movement: 1 Skills: Diplomacy: 16/20* (see Charisma) Insight: 20 Knowledge, [I]General[/I]: 20 Knowledge*; [I]Mathematics, Cosmology, Physics, Theoretical Physics, Quantum Mechanics[/I]: 50 Knowledge, Teaching: 30 Perception: 20 (in a fantasy setting substitute in Knowledge; [I]Planes[/I], [I]Religion[/I], [I]Arcana[/I], [I]Engineering[/I], [I]Mathematics.[/I] Also add some appropriate Arcane Powers and Rituals, and add a couple of new magic items - a Telepathic speaking device and a Telepathically controlled conveyence - cart, wheeled chair, floating chair, etc.) [U]As to Stephen Hawking overcoming a door[/U] - it's obvious, he would either explain to a PC how to overcome the door using Intelligence and exploitation of scientific principles, or, he'd blast it open with a concentrated burst of [I]Hawking Radiation,[/I] a unique energy harnessed by him alone (not [I]Telikinesis[/I] or any other power or energy - come on, [I]everyone[/I] knows this).;) [/QUOTE]
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