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General Tabletop Discussion
*Pathfinder & Starfinder
Ability Checks - Should they be errata'd?
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<blockquote data-quote="DracoSuave" data-source="post: 4505928" data-attributes="member: 71571"><p>Because 'jammed door' isn't the whole picture of the situation.</p><p></p><p>A jammed door that has a rusty hinge (level 1 challenge) is not the same as a door jammed because the primordial energies that forged it in the Shard of the Abyss have become sentient and actively oppose anything that would defy their grand purpose (level 30 challenge).</p><p></p><p>The DCs scale with the level of the -challenge- not with the level of the -party.- What you're really doing is scaling the challenges to fit the party.</p><p></p><p>Jumping across a pit trap doesn't -mean- the same thing at level 1 (it's a five foot wide hole) as it does at level 30 (it's a fifty foot wide bottomless pit with a magic field that creates gravity)</p><p></p><p></p><p>Level 30 characters aren't dealing with jammed doors as challenges, and setting them up with mundane things that don't bother heroic characters is outside the feel, flavor, and point behind the game mechanics involved. Monsters work the same way, they -also- scale as you gain levels, but no one seems to complain because 'scaling' in this case means newer, bigger, badder monsters.</p><p></p><p>What you need to understand with the DC mechanics is that a DM also has to provide bigger, badder, nastier non-monster challenges too.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4505928, member: 71571"] Because 'jammed door' isn't the whole picture of the situation. A jammed door that has a rusty hinge (level 1 challenge) is not the same as a door jammed because the primordial energies that forged it in the Shard of the Abyss have become sentient and actively oppose anything that would defy their grand purpose (level 30 challenge). The DCs scale with the level of the -challenge- not with the level of the -party.- What you're really doing is scaling the challenges to fit the party. Jumping across a pit trap doesn't -mean- the same thing at level 1 (it's a five foot wide hole) as it does at level 30 (it's a fifty foot wide bottomless pit with a magic field that creates gravity) Level 30 characters aren't dealing with jammed doors as challenges, and setting them up with mundane things that don't bother heroic characters is outside the feel, flavor, and point behind the game mechanics involved. Monsters work the same way, they -also- scale as you gain levels, but no one seems to complain because 'scaling' in this case means newer, bigger, badder monsters. What you need to understand with the DC mechanics is that a DM also has to provide bigger, badder, nastier non-monster challenges too. [/QUOTE]
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Ability Checks - Should they be errata'd?
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