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General Tabletop Discussion
*Pathfinder & Starfinder
Ability damage/drain and enhancement
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<blockquote data-quote="El Ravager" data-source="post: 1514154" data-attributes="member: 738"><p>Okay, I have a question about how ability drain and damage works when the victim is wearing an item that enhances that ability. Some players in my group are under the belief that these items prevent you from ever actually reaching 0. For instance, if a PC is hit with some spells and looses all his str, the str score is reduced to 0. If the PC is wearing a belt of strength +2, the item provides a constant bonus so the net strength score can't go below 2. </p><p></p><p>This arises since ability damage cannot go below 0. So under their interpretation, the 'natural' score of the victim reaches 0 and cannot go any lower and the item continues to provides the +2 bonus. Since you cannot go any lower than 0, you cannot ever go below the net that the item provides. </p><p></p><p>I don't think this is a correct interpretation. I would be willing to say that a PC wearing such an item and had the ability reduced to 0 would regain the bonus by taking off the item and putting it back on. Since they don't go below zero when they take the item off, putting it back on would then provide the bonus again -- the damage would not be 'remembered'.</p><p> </p><p>We have not reached a consensus on this and I am curious if this issue has ever come up in any other games? Has the Sage ever addressed this issue?</p></blockquote><p></p>
[QUOTE="El Ravager, post: 1514154, member: 738"] Okay, I have a question about how ability drain and damage works when the victim is wearing an item that enhances that ability. Some players in my group are under the belief that these items prevent you from ever actually reaching 0. For instance, if a PC is hit with some spells and looses all his str, the str score is reduced to 0. If the PC is wearing a belt of strength +2, the item provides a constant bonus so the net strength score can't go below 2. This arises since ability damage cannot go below 0. So under their interpretation, the 'natural' score of the victim reaches 0 and cannot go any lower and the item continues to provides the +2 bonus. Since you cannot go any lower than 0, you cannot ever go below the net that the item provides. I don't think this is a correct interpretation. I would be willing to say that a PC wearing such an item and had the ability reduced to 0 would regain the bonus by taking off the item and putting it back on. Since they don't go below zero when they take the item off, putting it back on would then provide the bonus again -- the damage would not be 'remembered'. We have not reached a consensus on this and I am curious if this issue has ever come up in any other games? Has the Sage ever addressed this issue? [/QUOTE]
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