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General Tabletop Discussion
*Pathfinder & Starfinder
Ability damage,should it be in the game???
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<blockquote data-quote="BobTheNob" data-source="post: 5964359" data-attributes="member: 82425"><p>I voted against.</p><p></p><p>For what its worth, I actually like it in so far as what the OP suggested its virtues as being. I agree with his points.</p><p></p><p>However, my experience with stat drain isnt a rosy one. As much as it sounds great on paper, its effects at playtime arent that great. The number crunching involved tends to trip us up and the death spirals do happen.</p><p></p><p>But the worst bit? When you put a capability on a creature that is a detrimental bane to the players its going to do one of two things</p><p>1) Its going to make the challenge interesting for them, creating excitement and motivating them to win and find ways to handle better in future circumstance. The players will come out the end saying "I got my arse kicked, but that was an awesome fun"</p><p>2) Players just think it was a crap fight and are no-way interested in facing another of those again, generally losing faith because they just didnt have fun.</p><p></p><p>As much as I like ability drain, my experience is that when you hit players with it, the result is generally "option 2".</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5964359, member: 82425"] I voted against. For what its worth, I actually like it in so far as what the OP suggested its virtues as being. I agree with his points. However, my experience with stat drain isnt a rosy one. As much as it sounds great on paper, its effects at playtime arent that great. The number crunching involved tends to trip us up and the death spirals do happen. But the worst bit? When you put a capability on a creature that is a detrimental bane to the players its going to do one of two things 1) Its going to make the challenge interesting for them, creating excitement and motivating them to win and find ways to handle better in future circumstance. The players will come out the end saying "I got my arse kicked, but that was an awesome fun" 2) Players just think it was a crap fight and are no-way interested in facing another of those again, generally losing faith because they just didnt have fun. As much as I like ability drain, my experience is that when you hit players with it, the result is generally "option 2". [/QUOTE]
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Ability damage,should it be in the game???
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