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General Tabletop Discussion
*Pathfinder & Starfinder
Ability damage,should it be in the game???
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<blockquote data-quote="Lanefan" data-source="post: 5964769" data-attributes="member: 29398"><p>Well, I've always assumed it to be SOP to keep a running track of by-level things such as h.p. - when you gain a level you put a line through the old total and write down the new one*, and if you get busted you just go back to the old one. Easy enough to back out spell slots - just look at what the lost level gave you and delete. As for feats and powers etc., all you need to do is write them in order of acquisition; if you lose a level that carried a feat/power gain you just knock off the last one on the list. Ditto for level-based ability gain in games that use such.</p><p></p><p>But negative levels didn't do that - they just applied minuses to what you already had, thus adding yet another modifier.</p><p></p><p>* - example: a 9th-level character's h.p. track might look like 7 13 18 26 28 35 40 48 51 with all but the '51' struck through; if she gets busted back to 8th her max. h.p. becomes 48 - easy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, a rule around here is that if you re-write a character sheet the old one must be kept with it, if only to help catch the inevitable transcription errors later.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5964769, member: 29398"] Well, I've always assumed it to be SOP to keep a running track of by-level things such as h.p. - when you gain a level you put a line through the old total and write down the new one*, and if you get busted you just go back to the old one. Easy enough to back out spell slots - just look at what the lost level gave you and delete. As for feats and powers etc., all you need to do is write them in order of acquisition; if you lose a level that carried a feat/power gain you just knock off the last one on the list. Ditto for level-based ability gain in games that use such. But negative levels didn't do that - they just applied minuses to what you already had, thus adding yet another modifier. * - example: a 9th-level character's h.p. track might look like 7 13 18 26 28 35 40 48 51 with all but the '51' struck through; if she gets busted back to 8th her max. h.p. becomes 48 - easy! :) Also, a rule around here is that if you re-write a character sheet the old one must be kept with it, if only to help catch the inevitable transcription errors later. Lanefan [/QUOTE]
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Ability damage,should it be in the game???
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