Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ability damage,should it be in the game???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 5967194" data-attributes="member: 14506"><p>I think this will be easy. It will not take that amount of time, 3e did not take that long and 5e is much simpler mathematically. I think your opinion is a valid one but I think the rules for this are much simpler than you speculate. This is a pretty necessary addition in my mind. Why have such a simple and elegant system and not include this? For me the little amount of realism gained, I do not require a whole lot, is very appropriate to defining what a '0' stat is defined as. So rather than having a ton of conditions added to the game that you have to look up why not have this simply a part of the game. Everyone knows what I lost 6 points of CON means. Everyone does not know what the condition for poisoned is, and which poisoned condition? Which brings me to every poison and disease is a separate condition and it is binary on or off? This does not sound like a very good scenario to me. Further, in my mind stat damage makes it simpler for everyone at the table. A myriad of conditions and their required book look ups is not what I am looking for in my game.</p><p></p><p></p><p>Here is where we agree, I think it would actually be easier to bake it in the system and then remove the concept of stat damage and add in the slew of conditions as an option. So if a creature says deals 1d6 con damage then you would just apply one of the conditions such as sicked with a failed save or something. Going the other way around I think you would have to rewrite sections. At least with the conditions module you just ignore those written sections and say stat damage = a condition or a condition track and then you go and look up said condition in the module.</p><p></p><p></p><p>I think resisting poison should be a CON save. And it still is in the 5e playtest as far as I remember it when I ran it. If you are talking about a -1d6 DEX damage affecting a low DEX person more after they have failed their save. Then I agree that does take some explaining. The dextrous person vs the extremely clumsy, sure the super dex guy is less effected by the poison after failing a a CON save. A guy with 18 DEX and a guy with 12 DEX both take 6 DEX damage 2/3 vs. 1/2 effectiveness. It is a benefit of being dexterous. I'll reconsider I have no problem with this.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5967194, member: 14506"] I think this will be easy. It will not take that amount of time, 3e did not take that long and 5e is much simpler mathematically. I think your opinion is a valid one but I think the rules for this are much simpler than you speculate. This is a pretty necessary addition in my mind. Why have such a simple and elegant system and not include this? For me the little amount of realism gained, I do not require a whole lot, is very appropriate to defining what a '0' stat is defined as. So rather than having a ton of conditions added to the game that you have to look up why not have this simply a part of the game. Everyone knows what I lost 6 points of CON means. Everyone does not know what the condition for poisoned is, and which poisoned condition? Which brings me to every poison and disease is a separate condition and it is binary on or off? This does not sound like a very good scenario to me. Further, in my mind stat damage makes it simpler for everyone at the table. A myriad of conditions and their required book look ups is not what I am looking for in my game. Here is where we agree, I think it would actually be easier to bake it in the system and then remove the concept of stat damage and add in the slew of conditions as an option. So if a creature says deals 1d6 con damage then you would just apply one of the conditions such as sicked with a failed save or something. Going the other way around I think you would have to rewrite sections. At least with the conditions module you just ignore those written sections and say stat damage = a condition or a condition track and then you go and look up said condition in the module. I think resisting poison should be a CON save. And it still is in the 5e playtest as far as I remember it when I ran it. If you are talking about a -1d6 DEX damage affecting a low DEX person more after they have failed their save. Then I agree that does take some explaining. The dextrous person vs the extremely clumsy, sure the super dex guy is less effected by the poison after failing a a CON save. A guy with 18 DEX and a guy with 12 DEX both take 6 DEX damage 2/3 vs. 1/2 effectiveness. It is a benefit of being dexterous. I'll reconsider I have no problem with this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ability damage,should it be in the game???
Top