Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ability Dependency/Importance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 5829191" data-attributes="member: 3400"><p>By my estimation, the solution to single-attribute vs multi-attribute classes is more multi-attribute dependency for everyone. I don't think there's every really going to be a point in which all stats matter equally for every character. I don't even see that as a good goal to strive for. But every stat needs to have some value to every character so that it's not simply a no-brainer to dump in favor of the prime score.</p><p></p><p>The idea of 6 saves is an intriguing one, but the designers would need to be careful to try to make each one matter to a similar degree. It's no good having that many saves if 75% of all saves hit just Dex and Wisdom.</p><p></p><p>I had been thinking of making 3 stats mainly defensive (Con, Dex, Wis) to use in saves and the other 3 offensive (Str, Int, Cha) to modify attacks/powers/spell save DCs/whatever 5e uses. I just wish the conceptual pair of Dex and Int worked together better, since I don't really want to rename or reconceptualize them any more than I have to. I think, in any event, the designers should avoid basing a classes offense on just one stat. I would encourage at least 2, even 3. 4e did this at least a little bit with some of the classes I noticed - most powers based on Stat1, some alternative powers based on Stat2, both groups of powers sometimes modified in effect by Stat3. I thought that had some potential.</p></blockquote><p></p>
[QUOTE="billd91, post: 5829191, member: 3400"] By my estimation, the solution to single-attribute vs multi-attribute classes is more multi-attribute dependency for everyone. I don't think there's every really going to be a point in which all stats matter equally for every character. I don't even see that as a good goal to strive for. But every stat needs to have some value to every character so that it's not simply a no-brainer to dump in favor of the prime score. The idea of 6 saves is an intriguing one, but the designers would need to be careful to try to make each one matter to a similar degree. It's no good having that many saves if 75% of all saves hit just Dex and Wisdom. I had been thinking of making 3 stats mainly defensive (Con, Dex, Wis) to use in saves and the other 3 offensive (Str, Int, Cha) to modify attacks/powers/spell save DCs/whatever 5e uses. I just wish the conceptual pair of Dex and Int worked together better, since I don't really want to rename or reconceptualize them any more than I have to. I think, in any event, the designers should avoid basing a classes offense on just one stat. I would encourage at least 2, even 3. 4e did this at least a little bit with some of the classes I noticed - most powers based on Stat1, some alternative powers based on Stat2, both groups of powers sometimes modified in effect by Stat3. I thought that had some potential. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ability Dependency/Importance
Top