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General Tabletop Discussion
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Ability Dependency/Importance
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<blockquote data-quote="Ratskinner" data-source="post: 5830004" data-attributes="member: 6688937"><p>I agree. I think the only (easy/simple) way to do this is to divorce ability scores from combat stats (almost) entirely. This would also solve the "balance among the three pillars" issue. If your Strength is irrelevant next to your three levels of fighter, then there is no need to worry about making Charisma a "dump stat". You can be the charming charismatic fighter just by putting your high score in Charisma, and it doesn't hurt you at all. </p><p></p><p>I know it sounds nuts, especially given DnD's history, but I've played it with some indie systems and it actually works rather nicely. It makes "balance" much more achievable right out of the box. Of course, those systems are much simpler than I expect the full-blown 5e to be. Nonetheless, it would make a very simple core rule and easily be modded by in with an "Ability Scores Count" module.</p><p></p><p>All that said, I won't be holding my breath.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5830004, member: 6688937"] I agree. I think the only (easy/simple) way to do this is to divorce ability scores from combat stats (almost) entirely. This would also solve the "balance among the three pillars" issue. If your Strength is irrelevant next to your three levels of fighter, then there is no need to worry about making Charisma a "dump stat". You can be the charming charismatic fighter just by putting your high score in Charisma, and it doesn't hurt you at all. I know it sounds nuts, especially given DnD's history, but I've played it with some indie systems and it actually works rather nicely. It makes "balance" much more achievable right out of the box. Of course, those systems are much simpler than I expect the full-blown 5e to be. Nonetheless, it would make a very simple core rule and easily be modded by in with an "Ability Scores Count" module. All that said, I won't be holding my breath. [/QUOTE]
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