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Ability Drain attacks
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<blockquote data-quote="Nebulous" data-source="post: 4596148" data-attributes="member: 31465"><p>I dunno, if it was me, i'd still go for the Wisdom drain. For one, it makes your monster "unique." Nothing else in 4e will ever officially drain ability score points. Just because 4e scrapped that mechanic doesn't mean it was a bad idea, it could just get unwieldy if it happened a lot. Which it did.</p><p></p><p>No, i think when the player takes damage and loses some Wisdom, and you tell that player he or she will be a catatonic brain dead vegetable at 0 Wisdom, he or she will be scared. It will also mean, unfortunatley, that the bad guy will have to hit that ONE person somewhere between 10 and 20 times, depending on their Wisdom score.</p><p></p><p>So, you might want to implement a 1d4 Wisdom Damage, or set it to 2 points of damage every hit. </p><p></p><p>As for recalculating the Will Defense, i wouldn't even bother. Just say that the Wisdom is completely restored after an extended rest. Or if it's important, calculate it after the fight. Don't worry about it dropping or doing the math during the encounter.</p><p></p><p>I'm all about salvaging ideas from past editions and incorporating them into 4e. In my opinion, everything starts feeling the same too quickly.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 4596148, member: 31465"] I dunno, if it was me, i'd still go for the Wisdom drain. For one, it makes your monster "unique." Nothing else in 4e will ever officially drain ability score points. Just because 4e scrapped that mechanic doesn't mean it was a bad idea, it could just get unwieldy if it happened a lot. Which it did. No, i think when the player takes damage and loses some Wisdom, and you tell that player he or she will be a catatonic brain dead vegetable at 0 Wisdom, he or she will be scared. It will also mean, unfortunatley, that the bad guy will have to hit that ONE person somewhere between 10 and 20 times, depending on their Wisdom score. So, you might want to implement a 1d4 Wisdom Damage, or set it to 2 points of damage every hit. As for recalculating the Will Defense, i wouldn't even bother. Just say that the Wisdom is completely restored after an extended rest. Or if it's important, calculate it after the fight. Don't worry about it dropping or doing the math during the encounter. I'm all about salvaging ideas from past editions and incorporating them into 4e. In my opinion, everything starts feeling the same too quickly. [/QUOTE]
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