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General Tabletop Discussion
*Pathfinder & Starfinder
Ability Modifiers and "Monster" Races
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<blockquote data-quote="Greenfaun" data-source="post: 4255087" data-attributes="member: 55366"><p>So I still don't have the rules (not even the pirated ones) but in the newly-available info on the MM races, it turns out that every one of them has exactly two stat bonuses, and no penalties, just like the PHB races (except humans). </p><p></p><p>I, for one, am shocked and dismayed, but haven't seen much discussion of it. I admit it's a minor quibble, compared with all the other cool stuff we're seeing, but I don't want monster races to be built this way. </p><p></p><p>I fully understand the game-mechanical reason behind this, of not handing anyone a min-maxed character on a silver platter, and that's valid. Still, considering point-buy and arrays are the preferred stat-gen methods, couldn't we just make the net benefit be +2 (like humans) and build races with penalties to abilities? </p><p></p><p>In fact, before I saw this I had the theory that gnomes had been monsterized for precisely this reason -- so that they could have -2 to STR without ruining the all-positive ability mod thing that the PHB had going. </p><p></p><p>So I guess we've finally discovered where the "Verisimilitude vs. Gamism" line is for me, and it's Goblins being more charismatic than Elves. Among other issues. </p><p></p><p>Does this bother anyone else? I still think racial special features are more important than this, but seriously, Orcs should be strong but a little dumb, and Minotaurs should be really strong and really dumb, and Goblins should be freaky-fast but smelly and off-putting. That sort of thing. </p><p></p><p>Have I finally become a grognard? Or do people agree?</p></blockquote><p></p>
[QUOTE="Greenfaun, post: 4255087, member: 55366"] So I still don't have the rules (not even the pirated ones) but in the newly-available info on the MM races, it turns out that every one of them has exactly two stat bonuses, and no penalties, just like the PHB races (except humans). I, for one, am shocked and dismayed, but haven't seen much discussion of it. I admit it's a minor quibble, compared with all the other cool stuff we're seeing, but I don't want monster races to be built this way. I fully understand the game-mechanical reason behind this, of not handing anyone a min-maxed character on a silver platter, and that's valid. Still, considering point-buy and arrays are the preferred stat-gen methods, couldn't we just make the net benefit be +2 (like humans) and build races with penalties to abilities? In fact, before I saw this I had the theory that gnomes had been monsterized for precisely this reason -- so that they could have -2 to STR without ruining the all-positive ability mod thing that the PHB had going. So I guess we've finally discovered where the "Verisimilitude vs. Gamism" line is for me, and it's Goblins being more charismatic than Elves. Among other issues. Does this bother anyone else? I still think racial special features are more important than this, but seriously, Orcs should be strong but a little dumb, and Minotaurs should be really strong and really dumb, and Goblins should be freaky-fast but smelly and off-putting. That sort of thing. Have I finally become a grognard? Or do people agree? [/QUOTE]
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Ability Modifiers and "Monster" Races
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