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General Tabletop Discussion
*Pathfinder & Starfinder
Ability Modifiers and Using Encounter Powers Out of Combat
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<blockquote data-quote="FireLance" data-source="post: 4668683" data-attributes="member: 3424"><p>1) Usually, ability modifier means just the ability modifier. As a rule of thumb, the half level modifier usually only comes into play for when you are rolling a d20 (e.g. attack rolls, skill checks, and ability checks), or when determining a value opposed by a d20 roll (e.g. AC and other defenses).</p><p></p><p>2) There are no restrictions in the rules, although some DMs do not like the idea of the party waiting around for the cleric or other Leader-type character to regain and use their healing abilities to restore their hit points for various reasons ranging from the significant increase in hit points regained per healing surge, to disliking the flavor of the party taking such long rests (do note that the term "extended rest" actually refers to a 6-hour long rest which, among other things, allows a character to regain all hit points and healing surges). Such DMs may impose house rules that limit the number of times a Leader may use healing abilities between encounters, or may impose time limits so that the party has less time to rest between encounters.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4668683, member: 3424"] 1) Usually, ability modifier means just the ability modifier. As a rule of thumb, the half level modifier usually only comes into play for when you are rolling a d20 (e.g. attack rolls, skill checks, and ability checks), or when determining a value opposed by a d20 roll (e.g. AC and other defenses). 2) There are no restrictions in the rules, although some DMs do not like the idea of the party waiting around for the cleric or other Leader-type character to regain and use their healing abilities to restore their hit points for various reasons ranging from the significant increase in hit points regained per healing surge, to disliking the flavor of the party taking such long rests (do note that the term "extended rest" actually refers to a 6-hour long rest which, among other things, allows a character to regain all hit points and healing surges). Such DMs may impose house rules that limit the number of times a Leader may use healing abilities between encounters, or may impose time limits so that the party has less time to rest between encounters. [/QUOTE]
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