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Ability-Pillar Combinations in the Core Rules
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<blockquote data-quote="Ahnehnois" data-source="post: 5947081" data-attributes="member: 17106"><p>There should be *some* use for every ability score, which has been a probvlem with D&D.</p><p></p><p>However, there does not need to be a use for every ability score in every situation.</p><p></p><p>The guiding principle here should be what makes sense, not what is balanced. In a fist fight, the stronger, tougher, faster combatant should usually win, but a well-placed feint or astonishing feat of perserverence could come into play every now and then. Likewise, in a courtroom, the smartest, most eloquent, most perceptive advocate should usually prevail, but in some cases, physicality might come into play.</p><p></p><p>Certainly, there is room to insert some non class-based mechanics to expand the uses of ability scores.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5947081, member: 17106"] There should be *some* use for every ability score, which has been a probvlem with D&D. However, there does not need to be a use for every ability score in every situation. The guiding principle here should be what makes sense, not what is balanced. In a fist fight, the stronger, tougher, faster combatant should usually win, but a well-placed feint or astonishing feat of perserverence could come into play every now and then. Likewise, in a courtroom, the smartest, most eloquent, most perceptive advocate should usually prevail, but in some cases, physicality might come into play. Certainly, there is room to insert some non class-based mechanics to expand the uses of ability scores. [/QUOTE]
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Ability-Pillar Combinations in the Core Rules
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