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Ability points PC vs. NPCs
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<blockquote data-quote="Mallus" data-source="post: 1976889" data-attributes="member: 3887"><p>And to think someone recently objected to my description of D&D as "an indulgence of adolescent power fantasies"...</p><p></p><p>Anyhow... as DM I don't use a point-buy or an array. I either let the dice fall, or assign stats to my hearts content. Most NPC's are completely average. Some have stats that rival or surpass the PC's. I don't see the benefit in straightjacketing myself regarding NPC stat generation. Why can't the pretty barmaid have a CHR of 18? I'll populate my scenes anyway I like. And why would that neccessitate her having bard or sorceror levels? </p><p></p><p>I think of PC's as protagonists, not as de facto heroes. They're heroes because they <em>do</em> extraordoinary things during the course of play. PC's in my games stand out because they're constatnly in the right (or wrong) place and the exact right (or wrong)) time to get caught up in deadly adventures...</p><p></p><p>Oh, and maybe because they have lots of magic items, but that's only because they lack an adversity to killing...</p></blockquote><p></p>
[QUOTE="Mallus, post: 1976889, member: 3887"] And to think someone recently objected to my description of D&D as "an indulgence of adolescent power fantasies"... Anyhow... as DM I don't use a point-buy or an array. I either let the dice fall, or assign stats to my hearts content. Most NPC's are completely average. Some have stats that rival or surpass the PC's. I don't see the benefit in straightjacketing myself regarding NPC stat generation. Why can't the pretty barmaid have a CHR of 18? I'll populate my scenes anyway I like. And why would that neccessitate her having bard or sorceror levels? I think of PC's as protagonists, not as de facto heroes. They're heroes because they [i]do[/i] extraordoinary things during the course of play. PC's in my games stand out because they're constatnly in the right (or wrong) place and the exact right (or wrong)) time to get caught up in deadly adventures... Oh, and maybe because they have lots of magic items, but that's only because they lack an adversity to killing... [/QUOTE]
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