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*TTRPGs General
ability roll cheating
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<blockquote data-quote="delericho" data-source="post: 2471099" data-attributes="member: 22424"><p>If my DM decided to change my character's stats after having allowed them for two sessions, I'd fight him on it too. Frankly, I think you're stuck with that character.</p><p></p><p>Now, to fix the problem next time, there are a few suggestions:</p><p></p><p>1) Point-buy. This guarantees balanced stats.</p><p></p><p>2) Roll in front of the DM. To guarantee legit stats, you should get a cup or other container, and require all players to roll the dice (thoroughly) using the cup. Dice that don't lie flat are re-rolled. Oh, and all four dice need to be rolled together - when a die needs to be rerolled, any dice that have landed flat count as they are, even if the rerolled dice knocks them over. Also, using the rolling method, I recommend you allow rerolls only as allowed in the PHB - nothing over 13, or total adjustment of +0 or lower.</p><p></p><p>You could even offer your players a choice of the two options, but don't allow random rolls you can't see occurring, because it really sucks having to call someone on cheating, and especially if you have no actual proof.</p><p></p><p>I recommend that you actually use the first session of your campaign for character generation, to give you plenty of time to check character sheets, guide the process, and so on. If this is not a possibility, you should instruct your players to submit their characters before the game, preferably with a deadline of 48 hours before (or more, if you're very busy). Offer a 1,000 XP bonus to players who provide their characters on time, to be awarded at the end of the first session - that'll motivate them.</p></blockquote><p></p>
[QUOTE="delericho, post: 2471099, member: 22424"] If my DM decided to change my character's stats after having allowed them for two sessions, I'd fight him on it too. Frankly, I think you're stuck with that character. Now, to fix the problem next time, there are a few suggestions: 1) Point-buy. This guarantees balanced stats. 2) Roll in front of the DM. To guarantee legit stats, you should get a cup or other container, and require all players to roll the dice (thoroughly) using the cup. Dice that don't lie flat are re-rolled. Oh, and all four dice need to be rolled together - when a die needs to be rerolled, any dice that have landed flat count as they are, even if the rerolled dice knocks them over. Also, using the rolling method, I recommend you allow rerolls only as allowed in the PHB - nothing over 13, or total adjustment of +0 or lower. You could even offer your players a choice of the two options, but don't allow random rolls you can't see occurring, because it really sucks having to call someone on cheating, and especially if you have no actual proof. I recommend that you actually use the first session of your campaign for character generation, to give you plenty of time to check character sheets, guide the process, and so on. If this is not a possibility, you should instruct your players to submit their characters before the game, preferably with a deadline of 48 hours before (or more, if you're very busy). Offer a 1,000 XP bonus to players who provide their characters on time, to be awarded at the end of the first session - that'll motivate them. [/QUOTE]
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