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ability roll cheating
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<blockquote data-quote="FreeTheSlaves" data-source="post: 2472337" data-attributes="member: 9952"><p>It springs from a need to validate the scores so you can say aloud that they were rolled, were random & were witnessed (but in actuality is BS). </p><p></p><p>I have had a couple of players that were similar in this regard, they wanted specific scores but wanted to use a generation method that on average would not provide them with, so they rerolled, but every reroll caused mounting invalidation. This is why I ask my friends:</p><p></p><p>1) How random do they want the scores to be?</p><p>2) What are the upper & lower minimums they want to see?</p><p>3) What is the average score they want?</p><p>4) Do they want me to adjust up or down my npcs from the base 15 & 25pt buy?</p><p></p><p>They might answer: small randomness; at least one 18 & nothing lower than 10; average 15; & have the occasional mighty npcs to challenge them.</p><p></p><p>So I respond with: [18*1, 16*1, (d4+d6+8)*4] averages 15; leader npcs have same generation method. In effect I build a sub-system to generate the desired scores, not the other way around, & I'll do the same with hps.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2472337, member: 9952"] It springs from a need to validate the scores so you can say aloud that they were rolled, were random & were witnessed (but in actuality is BS). I have had a couple of players that were similar in this regard, they wanted specific scores but wanted to use a generation method that on average would not provide them with, so they rerolled, but every reroll caused mounting invalidation. This is why I ask my friends: 1) How random do they want the scores to be? 2) What are the upper & lower minimums they want to see? 3) What is the average score they want? 4) Do they want me to adjust up or down my npcs from the base 15 & 25pt buy? They might answer: small randomness; at least one 18 & nothing lower than 10; average 15; & have the occasional mighty npcs to challenge them. So I respond with: [18*1, 16*1, (d4+d6+8)*4] averages 15; leader npcs have same generation method. In effect I build a sub-system to generate the desired scores, not the other way around, & I'll do the same with hps. [/QUOTE]
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