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ability roll cheating
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<blockquote data-quote="amethal" data-source="post: 2473381" data-attributes="member: 22784"><p>That reminds of me of my brother, in a Dragon Warriors campaign I ran a very long time ago.</p><p></p><p>He wanted to play a class (warlock?), which required at least 12 in all 6 ability scores (using straight 3d6) to take the class. He wrote a simple BASIC program which would keep rolling up characters for him until it generated one with no score below 12. </p><p></p><p>As far as he was concerned, the character had been "rolled" fairly, but he would have been horrified at the idea of just making up his ability scores. That would have been cheating.</p><p></p><p>To address the general issue, I wonder whether some of the problems are just different expectations on the parts of different players.</p><p></p><p>I'm not going to play a character whose ability scores do not fit my character concept. If given the opportunity to roll at home, then I'll keep rolling until I get a character I'm happy to play.</p><p></p><p>For example, I wanted to play an archer cleric. My character concept didn't give me a dump stat, as the class required reasonable dexterity and wisdom and no strength penalty (would be using longbows); I didn't want a character with below average intelligence or charisma for roleplaying reasons and I wasn't feeling brave enough to risk a constitution penalty.</p><p></p><p>I kept rolling until I got a character which had two scores of 14+, one score of 12+ (Elf, so had a -2 to Con to compensate for) and nothing below 10. These modest requirements took me a few attempts (the dice hate me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ).</p><p></p><p>However, by not accepting the first character rolled, I cheated. [The result was a character with (after Elf racial adjustments) Str 12 Dex 18 Con 11 Int 11 Wis 14 Chr 11, which I don't suppose any DM would object to, but that's beside the point.]</p><p></p><p>There are probably people out there who would not want to play a 1st level cleric with wisdom 14. To play my archer cleric, such a person would have needed to roll some more sets of stats. Where do you draw the line?</p><p></p><p>Of course, the character mentioned by the original poster was way beyond any sane line.</p><p></p><p>Had I rolled those stats, there is no way the DM would have "failed to notice in the first session". I'd have taken my character sheet and highlighted the 18 in yellow, the 17s in green and the 16s in blue, and danced around the game room singing a joyful song about how after 20 years of bad luck the dice had finally fallen in my favour ......</p></blockquote><p></p>
[QUOTE="amethal, post: 2473381, member: 22784"] That reminds of me of my brother, in a Dragon Warriors campaign I ran a very long time ago. He wanted to play a class (warlock?), which required at least 12 in all 6 ability scores (using straight 3d6) to take the class. He wrote a simple BASIC program which would keep rolling up characters for him until it generated one with no score below 12. As far as he was concerned, the character had been "rolled" fairly, but he would have been horrified at the idea of just making up his ability scores. That would have been cheating. To address the general issue, I wonder whether some of the problems are just different expectations on the parts of different players. I'm not going to play a character whose ability scores do not fit my character concept. If given the opportunity to roll at home, then I'll keep rolling until I get a character I'm happy to play. For example, I wanted to play an archer cleric. My character concept didn't give me a dump stat, as the class required reasonable dexterity and wisdom and no strength penalty (would be using longbows); I didn't want a character with below average intelligence or charisma for roleplaying reasons and I wasn't feeling brave enough to risk a constitution penalty. I kept rolling until I got a character which had two scores of 14+, one score of 12+ (Elf, so had a -2 to Con to compensate for) and nothing below 10. These modest requirements took me a few attempts (the dice hate me :( ). However, by not accepting the first character rolled, I cheated. [The result was a character with (after Elf racial adjustments) Str 12 Dex 18 Con 11 Int 11 Wis 14 Chr 11, which I don't suppose any DM would object to, but that's beside the point.] There are probably people out there who would not want to play a 1st level cleric with wisdom 14. To play my archer cleric, such a person would have needed to roll some more sets of stats. Where do you draw the line? Of course, the character mentioned by the original poster was way beyond any sane line. Had I rolled those stats, there is no way the DM would have "failed to notice in the first session". I'd have taken my character sheet and highlighted the 18 in yellow, the 17s in green and the 16s in blue, and danced around the game room singing a joyful song about how after 20 years of bad luck the dice had finally fallen in my favour ...... [/QUOTE]
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