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ability roll cheating
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<blockquote data-quote="delericho" data-source="post: 2473729" data-attributes="member: 22424"><p>This is a point that I think deserves more comment, I think.</p><p></p><p>If the DM sets a character creation scheme that is set for the entire group (say 4d6, drop lowest), what happens when the player gets a set of stats that are not what he wants? Perhaps his character concept required an 'unnecessarily' hige Cha (perhaps for a Fighter), but the dice come up with only a couple of good numbers. This gives the player two choices: ditch the character concept, or play a suboptimal character.</p><p></p><p>(This is more likely with random rolls than point-buy, I think, but it is possible with some of the lower point-buy totals, where you <em>can</em> create a high-Cha Fighter, but <em>will</em> suffer for the choice.)</p><p></p><p>There's a question there about how far the DM can go to insist on the 'purity' of the results, versus the rights of the player to play the character he wanted. Too strict, and the DM loses a player. Too loose, and the player can simply declare that his concept requires four 18's, or whatever, and keep 'rolling' until he gets it.</p><p></p><p>(Now, in actual fact, the answer is that players should be flexible in their character concept. If a random roll scheme is agreed on, the player really can't expect a given number of 'good' stats, or to have no below average numbers, and needs to be able to mold his concept to match what he has available. Otherwise, the group should be using point-buy, which guarantees control. Ideally, the DM should always state clearly what criteria will allow a reroll <em>before</em> the first dice fall. Otherwise, the system isn't random, it's random at the whim of the DM.)</p><p></p><p>(If that last paragraph seemed harsh, allow me to offer this by way of explanation: I <em>hate</em> random rolls in character management. If I am DMing a game, the group will only use random rolls if the players push me hard into doing so. If the players do so, then they <em>will</em> use the numbers they roll. You don't get to have things both ways.)</p></blockquote><p></p>
[QUOTE="delericho, post: 2473729, member: 22424"] This is a point that I think deserves more comment, I think. If the DM sets a character creation scheme that is set for the entire group (say 4d6, drop lowest), what happens when the player gets a set of stats that are not what he wants? Perhaps his character concept required an 'unnecessarily' hige Cha (perhaps for a Fighter), but the dice come up with only a couple of good numbers. This gives the player two choices: ditch the character concept, or play a suboptimal character. (This is more likely with random rolls than point-buy, I think, but it is possible with some of the lower point-buy totals, where you [I]can[/I] create a high-Cha Fighter, but [I]will[/I] suffer for the choice.) There's a question there about how far the DM can go to insist on the 'purity' of the results, versus the rights of the player to play the character he wanted. Too strict, and the DM loses a player. Too loose, and the player can simply declare that his concept requires four 18's, or whatever, and keep 'rolling' until he gets it. (Now, in actual fact, the answer is that players should be flexible in their character concept. If a random roll scheme is agreed on, the player really can't expect a given number of 'good' stats, or to have no below average numbers, and needs to be able to mold his concept to match what he has available. Otherwise, the group should be using point-buy, which guarantees control. Ideally, the DM should always state clearly what criteria will allow a reroll [I]before[/I] the first dice fall. Otherwise, the system isn't random, it's random at the whim of the DM.) (If that last paragraph seemed harsh, allow me to offer this by way of explanation: I [I]hate[/I] random rolls in character management. If I am DMing a game, the group will only use random rolls if the players push me hard into doing so. If the players do so, then they [I]will[/I] use the numbers they roll. You don't get to have things both ways.) [/QUOTE]
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