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ability roll cheating
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<blockquote data-quote="Dalprin" data-source="post: 2474233" data-attributes="member: 34756"><p><strong>Originally Posted by <strong>FreeTheSlaves</strong></strong></p><p> <strong>These are both examples of disastrous 'advice' to be giving; in both examples it is a case of passive-aggressiveness which will easily be perceived as unfair & lead to further conflict. I cannot imagine either being successful unless your definition of success is to wreck the gaming harmony.</strong></p><p><strong></strong></p><p><strong></strong>I think you have have misunderstood my intent. My advice is not to passive-agressively punish a player. If I wanted to do that I would have suggested throwing a bunch of wraiths at the 1st level character. I simply made a suggestion to challenge the characters equally. It is no more fair or unfair than a player being so lucky in his ability score rolling that he easily outshines all the other players. By the DM choosing not to ask his player to adjust his scores, his options are limited. Either let the game progress and have <strong>one </strong>player dominate every session or up the encounter challenge ratings and risk killing off the other characters to accomedate <strong>one </strong>player's Onan the Barbarian.</p><p></p><p><strong>You can't use such a system with mature adults because mature adults, by definition, cannot act is such a way to need such a system.</strong></p><p><strong></strong></p><p><strong></strong>So... uh... you're saying that if I'm DMing someone whom I am 100% sure is cheating that I should smile and do nothing because the player is immature and won't have fun if I take into account his cheating? Uhh... so tell me. Why is the DM there? :\<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" />:\</p><p></p><p><strong> THis is not a problem with point buy. This is a problem with unorginal players.</strong></p><p><strong></strong></p><p><strong></strong>Crothian. I believe you are I are actually in agreement here. We just came to the same conclusion from different angles. My point is that point buy can hinder creativity because most players are trying to put the most advantageous scores in the needed abilities and leaving enough points so their other stats don't suffer. This will lead to the near-same ability scores in each character of the same class. Nobody <em>who is into the game to play the most effective character</em> wants to play a fighter with a strength score of 9 when they could have a 15 or 16.</p><p></p><p>Someone who is more into role playing might like the challenge of playing the lower strength fighter. Particularly if the DM is willing to bring in more challenges that do not require combat.</p><p></p><p>However, my experience has shown that players want effective characters.</p></blockquote><p></p>
[QUOTE="Dalprin, post: 2474233, member: 34756"] [b]Originally Posted by [b]FreeTheSlaves[/b][/b] [b]These are both examples of disastrous 'advice' to be giving; in both examples it is a case of passive-aggressiveness which will easily be perceived as unfair & lead to further conflict. I cannot imagine either being successful unless your definition of success is to wreck the gaming harmony. [/b]I think you have have misunderstood my intent. My advice is not to passive-agressively punish a player. If I wanted to do that I would have suggested throwing a bunch of wraiths at the 1st level character. I simply made a suggestion to challenge the characters equally. It is no more fair or unfair than a player being so lucky in his ability score rolling that he easily outshines all the other players. By the DM choosing not to ask his player to adjust his scores, his options are limited. Either let the game progress and have [b]one [/b]player dominate every session or up the encounter challenge ratings and risk killing off the other characters to accomedate [b]one [/b]player's Onan the Barbarian. [b]You can't use such a system with mature adults because mature adults, by definition, cannot act is such a way to need such a system. [/b]So... uh... you're saying that if I'm DMing someone whom I am 100% sure is cheating that I should smile and do nothing because the player is immature and won't have fun if I take into account his cheating? Uhh... so tell me. Why is the DM there? :\:confused::\ [b] THis is not a problem with point buy. This is a problem with unorginal players. [/b]Crothian. I believe you are I are actually in agreement here. We just came to the same conclusion from different angles. My point is that point buy can hinder creativity because most players are trying to put the most advantageous scores in the needed abilities and leaving enough points so their other stats don't suffer. This will lead to the near-same ability scores in each character of the same class. Nobody [i]who is into the game to play the most effective character[/i] wants to play a fighter with a strength score of 9 when they could have a 15 or 16. Someone who is more into role playing might like the challenge of playing the lower strength fighter. Particularly if the DM is willing to bring in more challenges that do not require combat. However, my experience has shown that players want effective characters. [/QUOTE]
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