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ability roll cheating
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<blockquote data-quote="delericho" data-source="post: 2474636" data-attributes="member: 22424"><p>Because the group agreed to use random-roll. Under this system, it's entirely possible to have stats that don't match up with what you want. If, instead, you're going to use as many rerolls as are needed to generate the stats you want, you're not using random roll - you're <em>almost</em> choosing the stats, and disguising it as random-roll. (I say almost because what you're actually doing is choosing your stats, but accepting that you might do better.)</p><p></p><p></p><p></p><p>Just out of interest: how many of the other characters do you <em>know</em> were created without rerolls?</p><p></p><p>I find the notion of a group using random-rolls where the stats are generated in private frankly mind-boggling. Believe me, I can 'roll' any combination of stats I like that way. Might as well just pick the stats.</p><p></p><p></p><p></p><p>I don't believe so. Of course, I favour point-buy strongly, so perhaps am not the best person to comment.</p><p></p><p>The thing is, I don't accept that view that the DM should dictate a stat generation method to the group from on-high. There really should be some sort of discussion and compromise. (Of course, the DM is free to say "I'm using 22-point buy for this campaign", and if no-one objects then that's fair enough. But if there are objections, there should be room for discussion.) That being the case, an objection that the system has given a bad character is not particularly valid - if you agree to a particular system, you should agree with the consequences of that decision, IMO.</p><p></p><p>On the particular question of the archer cleric, which I didn't address directly in my previous reply, I'll say this: although the stat requirements you set were not unreasonable, it is certainly possible to build a viable, or even good, archer cleric without meeting them. With the elf's Dex bonus, you only really need to roll one 14+ and one 12+ to get the two 'key' attributes to good levels. Although it would hurt, it is then possible to build a character with a below average score in any of the other attributes. It may not be what you wanted, and not what you'd do in the ideal world, but it is a workable option. And, in a 'pure' random-roll system, it may well be necessary.</p><p></p><p>Not that I'm necessarily an advocate of 'pure' random-roll systems. I do, however, believe <strong>the group</strong> should agree to a stat generation system and then stick to it, and that includes not rerolling except as agreed beforehand.</p></blockquote><p></p>
[QUOTE="delericho, post: 2474636, member: 22424"] Because the group agreed to use random-roll. Under this system, it's entirely possible to have stats that don't match up with what you want. If, instead, you're going to use as many rerolls as are needed to generate the stats you want, you're not using random roll - you're [I]almost[/I] choosing the stats, and disguising it as random-roll. (I say almost because what you're actually doing is choosing your stats, but accepting that you might do better.) Just out of interest: how many of the other characters do you [I]know[/I] were created without rerolls? I find the notion of a group using random-rolls where the stats are generated in private frankly mind-boggling. Believe me, I can 'roll' any combination of stats I like that way. Might as well just pick the stats. I don't believe so. Of course, I favour point-buy strongly, so perhaps am not the best person to comment. The thing is, I don't accept that view that the DM should dictate a stat generation method to the group from on-high. There really should be some sort of discussion and compromise. (Of course, the DM is free to say "I'm using 22-point buy for this campaign", and if no-one objects then that's fair enough. But if there are objections, there should be room for discussion.) That being the case, an objection that the system has given a bad character is not particularly valid - if you agree to a particular system, you should agree with the consequences of that decision, IMO. On the particular question of the archer cleric, which I didn't address directly in my previous reply, I'll say this: although the stat requirements you set were not unreasonable, it is certainly possible to build a viable, or even good, archer cleric without meeting them. With the elf's Dex bonus, you only really need to roll one 14+ and one 12+ to get the two 'key' attributes to good levels. Although it would hurt, it is then possible to build a character with a below average score in any of the other attributes. It may not be what you wanted, and not what you'd do in the ideal world, but it is a workable option. And, in a 'pure' random-roll system, it may well be necessary. Not that I'm necessarily an advocate of 'pure' random-roll systems. I do, however, believe [B]the group[/B] should agree to a stat generation system and then stick to it, and that includes not rerolling except as agreed beforehand. [/QUOTE]
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