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<blockquote data-quote="Zulithe" data-source="post: 2474735" data-attributes="member: 4708"><p>I never expected this thread to garner so many useful replies. Thanks everyone.</p><p></p><p>I'm pretty much convinced that all future character generation in my campaigns will be either</p><p>A) point buy. The number of points may vary depending on the campaign flavor as well as player input.</p><p>B) dice generation (again, method may vary), but only in my presence.</p><p></p><p>The suggested card dealing method is intriguing; I'll certainly use it with any player who finds my preferred methods unsatisfactory.</p><p></p><p>I've definitely come around to the point buy school of thought. Especially after reading <strong>Gorrstagg</strong>'s post which really helped put it into perspective. I like the idea of all the PCs starting on even footing without the possible complication of under or overpowered PCs. In the past, I've had players tell me that it confuses them, but that's nothing I can't fix.</p><p></p><p>RE: arrays. I think they have their place, but I don't feel comfortable using them for player characters. It just seems too cookie-cutter to me. PB gives the same control and offers players more flexibility.</p><p></p><p>RE: secure ability generation via website with email notification. I like it, but there is the tiny problem of not every player having internet access. Yes, it's sad, isn't it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> If I ever host an online campaign again (tried it once. but that's another thread) I'll DEFINITELY utilize such a resource.</p><p></p><p>I tend to agree. I've done it in the past but my players are very savvy these days. I suspect they'd also take it personally. Besides, I don't like DMing just so I can boss my friends around and make them play by MY rules. From my view, I'm as much to blame as this player because I didn't catch it or correct it earlier. I'd prefer a better compromise. Sure, there's a part of me who likes the idea of purposefully going out of my way to kill the character with some uber baddie, but for the most part I've outgrown that.</p><p></p><p>Ellie_the_Elf: loved the story! True, the logic was totally warped but I can understand where he is coming from.</p><p></p><p></p><p>You're right. When I started this thread, I was weighing rather to let it slide. But only for THIS ONE game, then redoubling my efforts to make sure it never happens again. I've since changed my mind. I am not demonizing this player. He is a good player (as well as a good friend) who I enjoy gaming with. I just wish he would take the rules more seriously.</p><p></p><p>ThoughtBubble: I think your advice would work well with this player. I'll explain why. In a past campaign (not ran by me) we had a metagame disagreement. Why? Well, the best I can work out, I was outshining the other players (who were all much less experienced) with my Rogue, who stole a magic item from a shopkeeper. I also single-handedly solved the dungeon's hardest puzzle. He was not pleased and felt I was hogging the spotlight. To be short, after the game was finished for the night I decided not to continue playing with that group anymore. It was a learning experience for me and I've since tried hard to keep the other players' enjoyment of the game at the forefront of my mind alongside (not behind) my own. Thankfully it is all water under the bridge and we get along perfect. But still there is a thought lingering that I might trigger a similar spat and I want to avoid it. I hope that makes sense.</p><p></p><p></p><p>I've read every reply, wish I could comment more but this reply is already getting long. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Zulithe, post: 2474735, member: 4708"] I never expected this thread to garner so many useful replies. Thanks everyone. I'm pretty much convinced that all future character generation in my campaigns will be either A) point buy. The number of points may vary depending on the campaign flavor as well as player input. B) dice generation (again, method may vary), but only in my presence. The suggested card dealing method is intriguing; I'll certainly use it with any player who finds my preferred methods unsatisfactory. I've definitely come around to the point buy school of thought. Especially after reading [b]Gorrstagg[/b]'s post which really helped put it into perspective. I like the idea of all the PCs starting on even footing without the possible complication of under or overpowered PCs. In the past, I've had players tell me that it confuses them, but that's nothing I can't fix. RE: arrays. I think they have their place, but I don't feel comfortable using them for player characters. It just seems too cookie-cutter to me. PB gives the same control and offers players more flexibility. RE: secure ability generation via website with email notification. I like it, but there is the tiny problem of not every player having internet access. Yes, it's sad, isn't it? :p If I ever host an online campaign again (tried it once. but that's another thread) I'll DEFINITELY utilize such a resource. I tend to agree. I've done it in the past but my players are very savvy these days. I suspect they'd also take it personally. Besides, I don't like DMing just so I can boss my friends around and make them play by MY rules. From my view, I'm as much to blame as this player because I didn't catch it or correct it earlier. I'd prefer a better compromise. Sure, there's a part of me who likes the idea of purposefully going out of my way to kill the character with some uber baddie, but for the most part I've outgrown that. Ellie_the_Elf: loved the story! True, the logic was totally warped but I can understand where he is coming from. You're right. When I started this thread, I was weighing rather to let it slide. But only for THIS ONE game, then redoubling my efforts to make sure it never happens again. I've since changed my mind. I am not demonizing this player. He is a good player (as well as a good friend) who I enjoy gaming with. I just wish he would take the rules more seriously. ThoughtBubble: I think your advice would work well with this player. I'll explain why. In a past campaign (not ran by me) we had a metagame disagreement. Why? Well, the best I can work out, I was outshining the other players (who were all much less experienced) with my Rogue, who stole a magic item from a shopkeeper. I also single-handedly solved the dungeon's hardest puzzle. He was not pleased and felt I was hogging the spotlight. To be short, after the game was finished for the night I decided not to continue playing with that group anymore. It was a learning experience for me and I've since tried hard to keep the other players' enjoyment of the game at the forefront of my mind alongside (not behind) my own. Thankfully it is all water under the bridge and we get along perfect. But still there is a thought lingering that I might trigger a similar spat and I want to avoid it. I hope that makes sense. I've read every reply, wish I could comment more but this reply is already getting long. :p [/QUOTE]
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