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ability roll cheating
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<blockquote data-quote="ARandomGod" data-source="post: 2475657" data-attributes="member: 17296"><p>Try a point buy method that doesn't penalize the character's for having higher stats. A simple 28 point buy with every stat bought up from 8 at a one per one basis is a pretty good generation method. </p><p></p><p>(Of course, 4d6 drop the lowest is probably still better, but make it a 32 point buy at one per one and the point buy will probably be better.)</p><p></p><p></p><p>But, of course, as others have pointed out... always make people roll in front of you if you're using a random generation method.</p><p></p><p>As for the actual character itself... The way I see it you have two options (some might argue three). The third that I don't really see is to talk with him about cheating. I see this as a bad move socially, and I'll end my thoughts on that subject there.</p><p></p><p>So. Option one would be to ignore the fact that it's likely cheated, accept that it does fall within the realm of possibility if not probability, assume he rolled honestly and accept that you're an untrusting bastard... Having done all that, always make people roll in front of you. Not because you fear flaws in them, but because you've noticed a flaw in yourself and this will help you. (It's always best to take negative character traits on yourself than to try to project them on others).</p><p></p><p>Option two is to kill the character. That's right. Kill him. You're the GM, I'm sure you can find a creative way that he'll die without alerting him that you've got it out for him. Then allow him to make a new character. Hell, stop the game right there and console him, and watch those dice rolls. (or do point buy, but be sure you've announced future character gen changes like this before the death if you plan on making them). THen there's no access to ressurection magics (make certain there is not, if you're playing high enough this isn't an option, you'll have to be more creative in the way that you kill the character, but it can be done.)</p><p></p><p>And there you are. Either way the problem is solved.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2475657, member: 17296"] Try a point buy method that doesn't penalize the character's for having higher stats. A simple 28 point buy with every stat bought up from 8 at a one per one basis is a pretty good generation method. (Of course, 4d6 drop the lowest is probably still better, but make it a 32 point buy at one per one and the point buy will probably be better.) But, of course, as others have pointed out... always make people roll in front of you if you're using a random generation method. As for the actual character itself... The way I see it you have two options (some might argue three). The third that I don't really see is to talk with him about cheating. I see this as a bad move socially, and I'll end my thoughts on that subject there. So. Option one would be to ignore the fact that it's likely cheated, accept that it does fall within the realm of possibility if not probability, assume he rolled honestly and accept that you're an untrusting bastard... Having done all that, always make people roll in front of you. Not because you fear flaws in them, but because you've noticed a flaw in yourself and this will help you. (It's always best to take negative character traits on yourself than to try to project them on others). Option two is to kill the character. That's right. Kill him. You're the GM, I'm sure you can find a creative way that he'll die without alerting him that you've got it out for him. Then allow him to make a new character. Hell, stop the game right there and console him, and watch those dice rolls. (or do point buy, but be sure you've announced future character gen changes like this before the death if you plan on making them). THen there's no access to ressurection magics (make certain there is not, if you're playing high enough this isn't an option, you'll have to be more creative in the way that you kill the character, but it can be done.) And there you are. Either way the problem is solved. [/QUOTE]
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