Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
ability roll cheating
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 2475889" data-attributes="member: 22424"><p>I agree with everything you say to this point.</p><p></p><p></p><p></p><p>This I don't quite agree with. I think the group as a whole has to discuss power levels and acceptable concepts as a whole. If the DM wants to play a very low-powered game, and the players want to play a heroic game, there's a problem there, and there needs to be some movement on one end. And I don't feel that it's necessarily the players that should change. So, I feel the group needs to determine the chargen method together.</p><p></p><p></p><p></p><p>Yes, I agree with this, except that the group should set the guidelines together.</p><p></p><p></p><p></p><p></p><p>What adjudication? The group decide to use 3/4d6, with no rerolls allowed, and then complain that they don't get the results that they want?</p><p></p><p>On the other hand, if the group had decided to use 3/4d6 with one reroll, or two rerolls, or rerolls if the numbers were unbalanced by X amount, then we use that, as stated. Either way, the system that was agreed is used.</p><p></p><p>No, I don't like random rolls, and I will make that clear to my players if I'm in that situation. If, however, the players are keen to use random rolls, then that's fair enough. But we'll then discuss exactly what random rolls to use, what rerolls to allow, and so on. But once a system is determined, that's it.</p><p></p><p>If the system is "3/4d6, reroll at the DM's whim", then what happens if everyone rolls a net +1 modifier and someone rolls +7? Does the DM have everyone else reroll, or the one player who rolls really well? If I were the player who rolled +7, I'd be really pissed if the DM tried to insist on that - such stats don't happen often.</p><p></p><p>Conversely, if one player rolls net +1, and everyone else is at +4, what happens if the reroll gives that player a +9?</p><p></p><p>So, I'm sorry, but I'll not adjudicate random rolls. The group will develop a system, and use it as written.</p><p></p><p></p><p></p><p>Not a chance. I have a preference for point-buy, but if the group decide to go with random rolls, then so be it. I'll not gloat over a player's low rolls, nor will I overrule high rolls. (Caveat: I will witness the rolls.) Once the decision is made, I'll accept it and move on. I have better things to argue about.</p><p></p><p>And, on a related note, I won't go out of my way to victimise a character because he happens to have rolled high stats, or has found a corner in the rules where his character is super-optimised. Similarly, I won't nerf the challenges faced by a character whose player has rolled low, or failed to optimise. What I will do is ensure I design challenges that allow each character time in the spotlight, preferably in a way that limits the ability of the super-character to steal the spotlight, but I'll do that for random rolls and point buy equally.</p><p> </p><p></p><p></p><p>I generally take the view that, under a random roll scheme, the concept has to follow the stat rolls, and not the other way around. It strikes me that there are very few concepts that are so dependent on a particular number of 'good' stats that they can't work with whatever's rolled (with modification to the concept as required). Likewise, there are very few concepts that cannot be fit around a 'bad' stat or two. And those concepts really aren't suited to a random-roll scheme. If you <em>must</em> have a particular combination, you should really be using point-buy.</p><p></p><p></p><p></p><p>In the event that I'm DMing for a group that's going with random rolls, we'll have discussed the two main pitfalls of random rolls: you might be stuck with one or two bad stats, perhaps even <em>really</em> bad stats, and one PC may be significantly better or worse than the others. Before the decision is taken, the group <em>will</em> have been asked if they're okay with that. <strong>Only</strong> if the answer is 'yes' will random-roll be used. Under those circumstances, I honestly don't believe it's unreasonable for the DM to deny a reroll to the player who rolled a 5. He agreed to the risk, and got unlucky.</p></blockquote><p></p>
[QUOTE="delericho, post: 2475889, member: 22424"] I agree with everything you say to this point. This I don't quite agree with. I think the group as a whole has to discuss power levels and acceptable concepts as a whole. If the DM wants to play a very low-powered game, and the players want to play a heroic game, there's a problem there, and there needs to be some movement on one end. And I don't feel that it's necessarily the players that should change. So, I feel the group needs to determine the chargen method together. Yes, I agree with this, except that the group should set the guidelines together. What adjudication? The group decide to use 3/4d6, with no rerolls allowed, and then complain that they don't get the results that they want? On the other hand, if the group had decided to use 3/4d6 with one reroll, or two rerolls, or rerolls if the numbers were unbalanced by X amount, then we use that, as stated. Either way, the system that was agreed is used. No, I don't like random rolls, and I will make that clear to my players if I'm in that situation. If, however, the players are keen to use random rolls, then that's fair enough. But we'll then discuss exactly what random rolls to use, what rerolls to allow, and so on. But once a system is determined, that's it. If the system is "3/4d6, reroll at the DM's whim", then what happens if everyone rolls a net +1 modifier and someone rolls +7? Does the DM have everyone else reroll, or the one player who rolls really well? If I were the player who rolled +7, I'd be really pissed if the DM tried to insist on that - such stats don't happen often. Conversely, if one player rolls net +1, and everyone else is at +4, what happens if the reroll gives that player a +9? So, I'm sorry, but I'll not adjudicate random rolls. The group will develop a system, and use it as written. Not a chance. I have a preference for point-buy, but if the group decide to go with random rolls, then so be it. I'll not gloat over a player's low rolls, nor will I overrule high rolls. (Caveat: I will witness the rolls.) Once the decision is made, I'll accept it and move on. I have better things to argue about. And, on a related note, I won't go out of my way to victimise a character because he happens to have rolled high stats, or has found a corner in the rules where his character is super-optimised. Similarly, I won't nerf the challenges faced by a character whose player has rolled low, or failed to optimise. What I will do is ensure I design challenges that allow each character time in the spotlight, preferably in a way that limits the ability of the super-character to steal the spotlight, but I'll do that for random rolls and point buy equally. I generally take the view that, under a random roll scheme, the concept has to follow the stat rolls, and not the other way around. It strikes me that there are very few concepts that are so dependent on a particular number of 'good' stats that they can't work with whatever's rolled (with modification to the concept as required). Likewise, there are very few concepts that cannot be fit around a 'bad' stat or two. And those concepts really aren't suited to a random-roll scheme. If you [I]must[/I] have a particular combination, you should really be using point-buy. In the event that I'm DMing for a group that's going with random rolls, we'll have discussed the two main pitfalls of random rolls: you might be stuck with one or two bad stats, perhaps even [I]really[/I] bad stats, and one PC may be significantly better or worse than the others. Before the decision is taken, the group [I]will[/I] have been asked if they're okay with that. [B]Only[/B] if the answer is 'yes' will random-roll be used. Under those circumstances, I honestly don't believe it's unreasonable for the DM to deny a reroll to the player who rolled a 5. He agreed to the risk, and got unlucky. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
ability roll cheating
Top