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*TTRPGs General
ability roll cheating
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<blockquote data-quote="orsal" data-source="post: 2478234" data-attributes="member: 16016"><p>Doesn't that just further my point? That this particular point buy scheme is on average more powerful than this particular random scheme, contra your earlier comment?</p><p></p><p></p><p></p><p>+6 with 25 PB -- to get +8 you need 28 points. (Start with -6 if all attributes are 8, then each +1 costs at least 2 points.)</p><p></p><p></p><p></p><p>The nonlinear scale doesn't punish heroes, unless your definition of a hero is one with heavily unbalanced stats. It does favour well-balanced characters with multiple good stats but no great stats, as opposed to those with few great stats and other mediocre stats.</p><p></p><p></p><p></p><p>My experience is that with standard point buy, most players pick 16 for their primary attribute. The feeling seems to be mostly that the 2-point cost is worth it for the prime attribute, but not so many like the 3-point cost. In other words, extreme minimaxing isn't worth it, but neither is extreme flatness.</p></blockquote><p></p>
[QUOTE="orsal, post: 2478234, member: 16016"] Doesn't that just further my point? That this particular point buy scheme is on average more powerful than this particular random scheme, contra your earlier comment? +6 with 25 PB -- to get +8 you need 28 points. (Start with -6 if all attributes are 8, then each +1 costs at least 2 points.) The nonlinear scale doesn't punish heroes, unless your definition of a hero is one with heavily unbalanced stats. It does favour well-balanced characters with multiple good stats but no great stats, as opposed to those with few great stats and other mediocre stats. My experience is that with standard point buy, most players pick 16 for their primary attribute. The feeling seems to be mostly that the 2-point cost is worth it for the prime attribute, but not so many like the 3-point cost. In other words, extreme minimaxing isn't worth it, but neither is extreme flatness. [/QUOTE]
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