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<blockquote data-quote="ARandomGod" data-source="post: 2479164" data-attributes="member: 17296"><p>Only if your point was either the same as mine, or completely tangential to mine... that particular point buy method is more consistent than random.. and since the point buy method I'm talking about can be altered to give as many or as few points as you think is appropriate, it's either more or less powerful depending on what you give. Rather like the current point buy system.</p><p></p><p></p><p></p><p>Right... I changed that from 28 to 25 and missed changing that point... poor editing, I admit I'm guilty of it!</p><p></p><p></p><p></p><p>My definition of a hero is one with a strong primary stat... IE with at least one score above 14, and preferably one 18... So THAT depends on what you call "heavily unbalanced". I'm saying that having a different total modifier score for someone with an 18 is horribly unbalanced. Or to put it, I think that the non-linear point buy creates heavily unbalanced characters by it's very non-linear nature. </p><p></p><p></p><p></p><p></p><p>Really? Do your mages actually do this? I've seen people settle for a 17, but not a 16... It's just not done in my circles. And the guy who settled for a 17 was me, and I felt that it was a huge sacrific that I made to better balance the character...</p><p></p><p>With a non-linear point buy system you aren't making as big a sacrifice to get that 18, which is my point and yours, I believe. You seem to be saying (to me) that this non-heroic (by my defintion) character is good. All I'm saying is that I disagree, I think that if one character has a total mofier score of +6, then all should get that. Even the guy with an 18. I admit it, THAT's what I consider a hero, someone at the maximum potential. A person with a group of 14's can be a hero too... but he can't be every type of hero. Someone who can distribute whatever points are given equally can.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2479164, member: 17296"] Only if your point was either the same as mine, or completely tangential to mine... that particular point buy method is more consistent than random.. and since the point buy method I'm talking about can be altered to give as many or as few points as you think is appropriate, it's either more or less powerful depending on what you give. Rather like the current point buy system. Right... I changed that from 28 to 25 and missed changing that point... poor editing, I admit I'm guilty of it! My definition of a hero is one with a strong primary stat... IE with at least one score above 14, and preferably one 18... So THAT depends on what you call "heavily unbalanced". I'm saying that having a different total modifier score for someone with an 18 is horribly unbalanced. Or to put it, I think that the non-linear point buy creates heavily unbalanced characters by it's very non-linear nature. Really? Do your mages actually do this? I've seen people settle for a 17, but not a 16... It's just not done in my circles. And the guy who settled for a 17 was me, and I felt that it was a huge sacrific that I made to better balance the character... With a non-linear point buy system you aren't making as big a sacrifice to get that 18, which is my point and yours, I believe. You seem to be saying (to me) that this non-heroic (by my defintion) character is good. All I'm saying is that I disagree, I think that if one character has a total mofier score of +6, then all should get that. Even the guy with an 18. I admit it, THAT's what I consider a hero, someone at the maximum potential. A person with a group of 14's can be a hero too... but he can't be every type of hero. Someone who can distribute whatever points are given equally can. [/QUOTE]
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