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<blockquote data-quote="ekb" data-source="post: 4229742" data-attributes="member: 60999"><p>Or, you could use randomized stats as a way of showing how people can rise over challenges...</p><p></p><p>Come to my house to play D&D and I'll hand you 5d6 (drop 2 lowest)... But you can only roll after you've decided class and race based on the rest of the party and the setting information. ANd we take those puppies IN ORDER. Amazing how having a 11Str, 17 Int, 13 Dex, 8 Con, 12 Wis, 11 Cha will make you a very strategic Warrior rather than a walking meat wall...</p><p></p><p>Another idea that's seeming pretty interesting to me these days: Reign has the option of having a totally random CharGen based around a single roll of a ridiculously huge pool of d10s. The character balance comes from the fact that everyone has the exact same size of dice pool and that setting X dice aside to get Y pile of Fun means that you have P-X dice to get more Fun. Then you have another pool that creates the common assets and quirks of the party... I look forward to someone adapting the system to SRD-flavored D&D.</p><p></p><p>Now, what other house rule hacks develop for 4e...</p></blockquote><p></p>
[QUOTE="ekb, post: 4229742, member: 60999"] Or, you could use randomized stats as a way of showing how people can rise over challenges... Come to my house to play D&D and I'll hand you 5d6 (drop 2 lowest)... But you can only roll after you've decided class and race based on the rest of the party and the setting information. ANd we take those puppies IN ORDER. Amazing how having a 11Str, 17 Int, 13 Dex, 8 Con, 12 Wis, 11 Cha will make you a very strategic Warrior rather than a walking meat wall... Another idea that's seeming pretty interesting to me these days: Reign has the option of having a totally random CharGen based around a single roll of a ridiculously huge pool of d10s. The character balance comes from the fact that everyone has the exact same size of dice pool and that setting X dice aside to get Y pile of Fun means that you have P-X dice to get more Fun. Then you have another pool that creates the common assets and quirks of the party... I look forward to someone adapting the system to SRD-flavored D&D. Now, what other house rule hacks develop for 4e... [/QUOTE]
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