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Ability Score Balance: through the eyes of fresh players
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<blockquote data-quote="Xeviat" data-source="post: 7961549" data-attributes="member: 57494"><p>Hi everyone! I'm going to be running Lost Mines of Phandelver for a group of 5, 4 of whom have never played before but have really wanted to. We've got a half-orc barbarian, a tiefling rogue, a drow ranger, a wood elf druid, and a rock gnome wizard.</p><p></p><p>The Barbarian has a Strong 16, everyone else has a Strong 8. The Barbarian and Wizard have Con 16, the ranger has Con 14, and the rogue and druid have Con 12.</p><p></p><p>12 is actually the lowest Con scores I've seen in a game before.</p><p></p><p>It has me, yet again, for my homebrewed houserules (this game is by the book, unless the ranger wants to go beastmaster, then I'll offer beast of air or earth) thinking about how to change Constitution and possibly nerfing Dex.</p><p></p><p>Constitution is a tough one. I don't think Constitution is too good. The trouble is that it's good for everyone, and it feels important to everyone. It might be possible to adjust Constitution, taking away it's +HP/level but making it so HD recover entirely on a long rest (and have HD still apply Constitution modifier). This way, high Con characters would recover faster, but they wouldn't necessarily be tougher than others.</p><p></p><p>For Strength vs Dexterity, I think they can be brought more to balance if Finesse weapons only applied Dex to hit and ranged weapons used Str to damage still (except the crossbow). Perhaps using the variant carrying capacity more would help too, as the carrying capacity for 8 Str makes even light armor pretty encumbering.</p><p></p><p>Now, it is partially class choice, as only one chose a class that prioritizes Str, but I just found it particularly interesting that no one put 10s or 12s in Str (everyone used Standard Array).</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7961549, member: 57494"] Hi everyone! I'm going to be running Lost Mines of Phandelver for a group of 5, 4 of whom have never played before but have really wanted to. We've got a half-orc barbarian, a tiefling rogue, a drow ranger, a wood elf druid, and a rock gnome wizard. The Barbarian has a Strong 16, everyone else has a Strong 8. The Barbarian and Wizard have Con 16, the ranger has Con 14, and the rogue and druid have Con 12. 12 is actually the lowest Con scores I've seen in a game before. It has me, yet again, for my homebrewed houserules (this game is by the book, unless the ranger wants to go beastmaster, then I'll offer beast of air or earth) thinking about how to change Constitution and possibly nerfing Dex. Constitution is a tough one. I don't think Constitution is too good. The trouble is that it's good for everyone, and it feels important to everyone. It might be possible to adjust Constitution, taking away it's +HP/level but making it so HD recover entirely on a long rest (and have HD still apply Constitution modifier). This way, high Con characters would recover faster, but they wouldn't necessarily be tougher than others. For Strength vs Dexterity, I think they can be brought more to balance if Finesse weapons only applied Dex to hit and ranged weapons used Str to damage still (except the crossbow). Perhaps using the variant carrying capacity more would help too, as the carrying capacity for 8 Str makes even light armor pretty encumbering. Now, it is partially class choice, as only one chose a class that prioritizes Str, but I just found it particularly interesting that no one put 10s or 12s in Str (everyone used Standard Array). [/QUOTE]
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