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General Tabletop Discussion
*Dungeons & Dragons
Ability Score Balance: through the eyes of fresh players
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<blockquote data-quote="FrogReaver" data-source="post: 7961679" data-attributes="member: 6795602"><p>Most players only invest in what makes their character strong at combat. There's only 2-3 stats for every character that help combat.</p><p></p><p>1. Primary Stat</p><p>2. Secondary Stat</p><p>3. Constitution</p><p></p><p>For combat - the only time to take away from these stats is to boost another stat is to meet a multiclass requirement.</p><p></p><p></p><p></p><p>Strength adds very little. As long as it's not needed for damage or armor it's a nearly worthless stat - which is what you see reflected.</p><p></p><p>That said - all you need is a few str athletics challenges that are life and death situations to change that perspective.</p><p></p><p></p><p></p><p>Why do you want to change them?</p><p></p><p></p><p></p><p>A stat that makes you tougher than others is important. If you remove that from Con what stat can I take to make me tougher?</p><p></p><p></p><p></p><p>They are balanced as long as both are either an important stat to a character. Str has access to two handed weapons, is better at knocking prone, is better at grappling, ability to use heavy armor and ability to carry more. A big part of str seeming worse than dex is due to grappling and shoving being view as less useful than they actually are.</p><p></p><p>The issue is that dex is the secondary stat for all characters that don't wear heavy armor - because it increases AC - a combat ability - whereas strength doesn't do that for them. </p><p></p><p>So if you want to see strong wizards/bards/sorcerers/warlocks/etc - give them heavy armor proficiency. They will actually have a decision to make then about whether to be strong or dexterous.</p><p></p><p></p><p></p><p>I don't. Everyone that doesn't go str and heavy armor needs dex for AC. It's not hard to imagine why str comes into play so little in those situations.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7961679, member: 6795602"] Most players only invest in what makes their character strong at combat. There's only 2-3 stats for every character that help combat. 1. Primary Stat 2. Secondary Stat 3. Constitution For combat - the only time to take away from these stats is to boost another stat is to meet a multiclass requirement. Strength adds very little. As long as it's not needed for damage or armor it's a nearly worthless stat - which is what you see reflected. That said - all you need is a few str athletics challenges that are life and death situations to change that perspective. Why do you want to change them? A stat that makes you tougher than others is important. If you remove that from Con what stat can I take to make me tougher? They are balanced as long as both are either an important stat to a character. Str has access to two handed weapons, is better at knocking prone, is better at grappling, ability to use heavy armor and ability to carry more. A big part of str seeming worse than dex is due to grappling and shoving being view as less useful than they actually are. The issue is that dex is the secondary stat for all characters that don't wear heavy armor - because it increases AC - a combat ability - whereas strength doesn't do that for them. So if you want to see strong wizards/bards/sorcerers/warlocks/etc - give them heavy armor proficiency. They will actually have a decision to make then about whether to be strong or dexterous. I don't. Everyone that doesn't go str and heavy armor needs dex for AC. It's not hard to imagine why str comes into play so little in those situations. [/QUOTE]
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