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General Tabletop Discussion
*Dungeons & Dragons
Ability Score Balance: through the eyes of fresh players
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<blockquote data-quote="Don Durito" data-source="post: 7961761" data-attributes="member: 6687260"><p>As I've argued previously there's no point punishing people for dumping stats if you use a standard array. </p><p>They have to dump something. If you use point buy, then it makes a little more sense, but if you drive the ability scores too much toward the middle, then they start losing any real sense of purpose.</p><p></p><p>Of course ideally, you'd want them all to dump different stats. There really ought to be a ability score called "magic" so everyone who isn't a prmary caster can dump it and the game can recognise that non casters need better abilities because they have to make up for the lack of spells with better skill rolls (and the fact that many of them need to be in the frontline and so need a better range of abilities).</p><p></p><p>How to make Strength better? Make it contribute to AC. You add the lowest of your Str or Dex to AC in Light or Medium Armour.</p><p></p><p>Or</p><p></p><p>Have Strengh contribute to Maximum HP instead of Con (but keep Con for Hit dice)</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7961761, member: 6687260"] As I've argued previously there's no point punishing people for dumping stats if you use a standard array. They have to dump something. If you use point buy, then it makes a little more sense, but if you drive the ability scores too much toward the middle, then they start losing any real sense of purpose. Of course ideally, you'd want them all to dump different stats. There really ought to be a ability score called "magic" so everyone who isn't a prmary caster can dump it and the game can recognise that non casters need better abilities because they have to make up for the lack of spells with better skill rolls (and the fact that many of them need to be in the frontline and so need a better range of abilities). How to make Strength better? Make it contribute to AC. You add the lowest of your Str or Dex to AC in Light or Medium Armour. Or Have Strengh contribute to Maximum HP instead of Con (but keep Con for Hit dice) [/QUOTE]
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Ability Score Balance: through the eyes of fresh players
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