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General Tabletop Discussion
*Dungeons & Dragons
Ability Score Balance: through the eyes of fresh players
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<blockquote data-quote="DEFCON 1" data-source="post: 7961783" data-attributes="member: 7006"><p>The thing that always makes me look askance at these threads is always the same... as a DM why do you care what your player's stats are?</p><p></p><p>You aren't looking at their character sheets during the game, you're interacting with what numbers they are giving you after rolling dice and such. So what difference does it make what the isolated numbers are in the background, especially when the keep getting modified with up to 20 points coming from a d20 die?</p><p></p><p>Now I'm sure there are probably other reasons than what I'm going to put forth now (and if that's true for your table, then great)... but the impression I always seem to get from threads like these is that these DMs are <em>bored</em> with seeing the same characters with the same stat arrays all the time, and they want the numbers to work out differently so that their players play "new" things.</p><p></p><p>But here's the problem with that... if the characters always seem to be the same game after game after game... it's not because of the stats, it's because the <em>players</em> just aren't coming up with different or original characters. It's all on the players. They are roleplaying the same way over and over because that's what they do, regardless of whatever their stats happen to be. If Bob's been playing the same sort of fighter in every campaign... forcing him to play one with a 10 CON rather than a 15 CON because you changed stats around ain't going to magically make his next fighter shiny and new. It's still just going to be same old Bob PC (except that the PC's going to fall down more often.)</p><p></p><p>If you want new and original PCs and your players aren't coming up with them... change your players. Do that and you'll actually see results you want this time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7961783, member: 7006"] The thing that always makes me look askance at these threads is always the same... as a DM why do you care what your player's stats are? You aren't looking at their character sheets during the game, you're interacting with what numbers they are giving you after rolling dice and such. So what difference does it make what the isolated numbers are in the background, especially when the keep getting modified with up to 20 points coming from a d20 die? Now I'm sure there are probably other reasons than what I'm going to put forth now (and if that's true for your table, then great)... but the impression I always seem to get from threads like these is that these DMs are [I]bored[/I] with seeing the same characters with the same stat arrays all the time, and they want the numbers to work out differently so that their players play "new" things. But here's the problem with that... if the characters always seem to be the same game after game after game... it's not because of the stats, it's because the [I]players[/I] just aren't coming up with different or original characters. It's all on the players. They are roleplaying the same way over and over because that's what they do, regardless of whatever their stats happen to be. If Bob's been playing the same sort of fighter in every campaign... forcing him to play one with a 10 CON rather than a 15 CON because you changed stats around ain't going to magically make his next fighter shiny and new. It's still just going to be same old Bob PC (except that the PC's going to fall down more often.) If you want new and original PCs and your players aren't coming up with them... change your players. Do that and you'll actually see results you want this time. :) [/QUOTE]
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