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General Tabletop Discussion
*Dungeons & Dragons
Ability Score Balance: through the eyes of fresh players
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<blockquote data-quote="DND_Reborn" data-source="post: 7961784" data-attributes="member: 6987520"><p>Umm. NO.. Again, you are white-room analyzing a system we've been using to great effect for months. We all like it, casters and non-casters alike. Maybe casters in your game don't give a naughty word about STR or DEX because you aren't making them important enough?</p><p></p><p>But I can tell you, casters who nerf STR or DEX in our games feel the pinch. Even without linking HP to CON now, no one wants a negative CON mod, so no one nerfs it either. DEX is still vital as a save, as in CON for saves (and concentration).</p><p></p><p>Rogues are hardly affected at all. Especially at higher levels their damage comes from their Sneak Attack, not the +3 to +5 Dex might give them <em>once per round</em> (ok, twice if they get an OA). The bonus they get by having good INT, WIS, and/or CHA more than makes up for it. I don't think Rogues in your games nerfed all three, do they?</p><p></p><p>DEX-based fighters admittedly might feel the "nerf" the most, but again that is <em>only</em> because DEX was already designed to be too strong. So, now when we level it out you say we are penalizing those characters. No, we are evening the field.</p><p></p><p>So, again, no one is saying you have to use it, but we have for a long time now and it makes all the ability scores important. We like it, it makes sense, and makes all the scores at least potentially useful to all the classes. Again, I encourage anyone who has interest to playtest it and try it before crying out against it.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7961784, member: 6987520"] Umm. NO.. Again, you are white-room analyzing a system we've been using to great effect for months. We all like it, casters and non-casters alike. Maybe casters in your game don't give a naughty word about STR or DEX because you aren't making them important enough? But I can tell you, casters who nerf STR or DEX in our games feel the pinch. Even without linking HP to CON now, no one wants a negative CON mod, so no one nerfs it either. DEX is still vital as a save, as in CON for saves (and concentration). Rogues are hardly affected at all. Especially at higher levels their damage comes from their Sneak Attack, not the +3 to +5 Dex might give them [I]once per round[/I] (ok, twice if they get an OA). The bonus they get by having good INT, WIS, and/or CHA more than makes up for it. I don't think Rogues in your games nerfed all three, do they? DEX-based fighters admittedly might feel the "nerf" the most, but again that is [I]only[/I] because DEX was already designed to be too strong. So, now when we level it out you say we are penalizing those characters. No, we are evening the field. So, again, no one is saying you have to use it, but we have for a long time now and it makes all the ability scores important. We like it, it makes sense, and makes all the scores at least potentially useful to all the classes. Again, I encourage anyone who has interest to playtest it and try it before crying out against it. [/QUOTE]
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Ability Score Balance: through the eyes of fresh players
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