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General Tabletop Discussion
*Dungeons & Dragons
Ability Score Balance: through the eyes of fresh players
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<blockquote data-quote="BrokenTwin" data-source="post: 7962029" data-attributes="member: 7017978"><p>[USER=6904757]@WayOfTheFourElements[/USER]: The four attribute model you're talking about is what Shadow of the Demon Lord uses. Which, related to the OP, I've used to run Lost Mines of Phandelver with little difficulty. Like, at all.</p><p></p><p></p><p>[USER=57494]@Xeviat[/USER]: If I was going to tweak the D&D attributes to be more "balanced", I'd start with a small nerf to the most overused attribute (Dexterity) and a small buff to the most underused attribute (Intelligence).</p><p></p><p>For Dexterity, I'd nerf it by replacing it with the proficiency bonus for determining initiative. This makes it slightly less valuable for all characters, not just martials.</p><p></p><p>For Intelligence, I'd buff it by making it so you get an additional number of skills equal to your bonus. Reducing the number of skills Wizards get by two to offset the disproportionate effect this change would have on them.</p><p></p><p>Combined, these changes are minor, and don't heavily impact the balance of the game, but they make Int feel less useless and Dex feel less overpowered.</p><p></p><p>As to Constitution... I honestly can't think of any useful change that could be made to it other than scrapping it entirely and rolling all of its mechanics into Strength. But that involves rebalancing the point buy, standard array, and a bunch of other fiddly junk, so I'd be fine with just leaving it as is.</p></blockquote><p></p>
[QUOTE="BrokenTwin, post: 7962029, member: 7017978"] [USER=6904757]@WayOfTheFourElements[/USER]: The four attribute model you're talking about is what Shadow of the Demon Lord uses. Which, related to the OP, I've used to run Lost Mines of Phandelver with little difficulty. Like, at all. [USER=57494]@Xeviat[/USER]: If I was going to tweak the D&D attributes to be more "balanced", I'd start with a small nerf to the most overused attribute (Dexterity) and a small buff to the most underused attribute (Intelligence). For Dexterity, I'd nerf it by replacing it with the proficiency bonus for determining initiative. This makes it slightly less valuable for all characters, not just martials. For Intelligence, I'd buff it by making it so you get an additional number of skills equal to your bonus. Reducing the number of skills Wizards get by two to offset the disproportionate effect this change would have on them. Combined, these changes are minor, and don't heavily impact the balance of the game, but they make Int feel less useless and Dex feel less overpowered. As to Constitution... I honestly can't think of any useful change that could be made to it other than scrapping it entirely and rolling all of its mechanics into Strength. But that involves rebalancing the point buy, standard array, and a bunch of other fiddly junk, so I'd be fine with just leaving it as is. [/QUOTE]
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Ability Score Balance: through the eyes of fresh players
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