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General Tabletop Discussion
*Dungeons & Dragons
Ability Score Balance: through the eyes of fresh players
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<blockquote data-quote="Mercurius" data-source="post: 7962112" data-attributes="member: 59082"><p>This. The RAW create a bit of a catch-22. Rolling is more fun than the standard array, but leads to group imbalance. Everyone wants that one 18, so why not give it to them? The point is fun, and players usually enjoy their character more if they have that special stat. It is a game of fantasy heroism, after all. On the other hand, no one likes the guy who shows up with his own character with three 18s, two 16s, and one 14, that he somehow magically rolled "fairly."</p><p></p><p>So here's a few ad hoc ideas to choose from, to generate very good but not necessarily over-the-top stats:</p><p>1) Every player starts with 6 + 2d6 in each stat.</p><p>2) Every player starts with an 18 and a 10, and rolls 4d6 six times, picking the four best. </p><p>3) Roll two sets of 4d6, choose the best set, and if you want, raise the highest score to 18, but lower the second highest to 10.</p><p>4) Roll one set of 5d6.</p><p>5) Roll a d6 24-30 times, arranging 18 top rolls as desired.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 7962112, member: 59082"] This. The RAW create a bit of a catch-22. Rolling is more fun than the standard array, but leads to group imbalance. Everyone wants that one 18, so why not give it to them? The point is fun, and players usually enjoy their character more if they have that special stat. It is a game of fantasy heroism, after all. On the other hand, no one likes the guy who shows up with his own character with three 18s, two 16s, and one 14, that he somehow magically rolled "fairly." So here's a few ad hoc ideas to choose from, to generate very good but not necessarily over-the-top stats: 1) Every player starts with 6 + 2d6 in each stat. 2) Every player starts with an 18 and a 10, and rolls 4d6 six times, picking the four best. 3) Roll two sets of 4d6, choose the best set, and if you want, raise the highest score to 18, but lower the second highest to 10. 4) Roll one set of 5d6. 5) Roll a d6 24-30 times, arranging 18 top rolls as desired. [/QUOTE]
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Ability Score Balance: through the eyes of fresh players
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