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*Dungeons & Dragons
Ability Score Balance: through the eyes of fresh players
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<blockquote data-quote="DND_Reborn" data-source="post: 7962539" data-attributes="member: 6987520"><p>So, I've posted already, but this is just to summarize based on your OP.</p><p></p><p>I've never seen a CON below 12 in 5E either due to the tie into HP.</p><p></p><p></p><p></p><p>I think this is a good idea and I might use something similar in the future. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Now, would you tie anything into HP since your would be removing CON, or just play with fewer HP?</p><p></p><p>If you want some bonus to HP, I have several suggestions:</p><ul> <li data-xf-list-type="ul">Add up the total modifiers for ability scores as an initial bonus at level 1. If a modifier increases or decreases, so do HP.</li> <li data-xf-list-type="ul">Allow PCs to add their maximum ability score modifier at each level.</li> <li data-xf-list-type="ul">Add half proficiency bonus (round up) with each level. Full proficiency is too much IMO, but you might want that?</li> </ul><p></p><p></p><p>I've mentioned this before, but to address your ideas specifically, I think moving in this direction is also good. Some people will complain about nerfing DEX, but that is only because we all know DEX is too strong in the first place. So, I don't see this as nerfing it more than bringing it back into line with the other scores.</p><p></p><p>We have already moved to damage comes from STR only. The sole exception for this is the Monk class using unarmed strikes and monk weapons. We also don't add STR to loading weapons. And we use variant encumbrance and strictly enforce it. I think you will find making such changes are very balancing.</p><p></p><p></p><p></p><p>When using the Standard Array, you are forced to use the 8 someplace. As you know and others have noted STR, INT, and CHA are the easy choices. They are weak saves (uncommon) and have little impact on combat for the classes that dump there. My best suggestion there is to replace the 15 in the standard array with a 14, and the 8 becomes a 10.</p><p></p><p>Personally, I am more apt to dump a low score in CHA than anyplace else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, I hope all the replies have helped. I think you are moving in the right direction.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7962539, member: 6987520"] So, I've posted already, but this is just to summarize based on your OP. I've never seen a CON below 12 in 5E either due to the tie into HP. I think this is a good idea and I might use something similar in the future. :) Now, would you tie anything into HP since your would be removing CON, or just play with fewer HP? If you want some bonus to HP, I have several suggestions: [LIST] [*]Add up the total modifiers for ability scores as an initial bonus at level 1. If a modifier increases or decreases, so do HP. [*]Allow PCs to add their maximum ability score modifier at each level. [*]Add half proficiency bonus (round up) with each level. Full proficiency is too much IMO, but you might want that? [/LIST] I've mentioned this before, but to address your ideas specifically, I think moving in this direction is also good. Some people will complain about nerfing DEX, but that is only because we all know DEX is too strong in the first place. So, I don't see this as nerfing it more than bringing it back into line with the other scores. We have already moved to damage comes from STR only. The sole exception for this is the Monk class using unarmed strikes and monk weapons. We also don't add STR to loading weapons. And we use variant encumbrance and strictly enforce it. I think you will find making such changes are very balancing. When using the Standard Array, you are forced to use the 8 someplace. As you know and others have noted STR, INT, and CHA are the easy choices. They are weak saves (uncommon) and have little impact on combat for the classes that dump there. My best suggestion there is to replace the 15 in the standard array with a 14, and the 8 becomes a 10. Personally, I am more apt to dump a low score in CHA than anyplace else. :) Anyway, I hope all the replies have helped. I think you are moving in the right direction. [/QUOTE]
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Ability Score Balance: through the eyes of fresh players
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