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General Tabletop Discussion
*Dungeons & Dragons
Ability Score Balance: through the eyes of fresh players
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<blockquote data-quote="FrogReaver" data-source="post: 7962574" data-attributes="member: 6795602"><p>Barbarians have 16 str 14 dex typically. Using a greatsword and raging is 2d6+5 = 12 at level 1. Using a bow is 1d8+2 = 6.5. Barbarians do about half damage with a bow. Though later and with some rage features this can drastically change.</p><p></p><p>Paladins find it harder to raise Dex. They would be more likely to have 16 str 12 dex in the best case. However, a paladin only does 2d6+3=10 damage. With a bow he does 1d8+1 = 5.5. That's about half, although there is an accuracy penalty that brings it down a little. </p><p></p><p>IMO, in many situations you are better off advancing while using a bow and then when you get close you dash into melee. </p><p></p><p></p><p></p><p>If you can get to the enemy in a 1 round by dashing then you can get to them in 2 rounds by moving forward and firing a bow? The bow comes out better in that circumstance</p><p></p><p></p><p></p><p>Smites are a limited resource. Not sure why you are acting like he gets to smite every time he attacks. Besides if we are bringing spell slots into it - then for bows the paladin can use divine favor or hunter's mark (if vengeance). </p><p></p><p></p><p></p><p>In this example that's 0 because he didn't get there this turn.</p><p></p><p></p><p></p><p>No. </p><p></p><p></p><p></p><p>Sure if you have movement abilities then take advantage of them. But that's not really what anyone has been talking about is it?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7962574, member: 6795602"] Barbarians have 16 str 14 dex typically. Using a greatsword and raging is 2d6+5 = 12 at level 1. Using a bow is 1d8+2 = 6.5. Barbarians do about half damage with a bow. Though later and with some rage features this can drastically change. Paladins find it harder to raise Dex. They would be more likely to have 16 str 12 dex in the best case. However, a paladin only does 2d6+3=10 damage. With a bow he does 1d8+1 = 5.5. That's about half, although there is an accuracy penalty that brings it down a little. IMO, in many situations you are better off advancing while using a bow and then when you get close you dash into melee. If you can get to the enemy in a 1 round by dashing then you can get to them in 2 rounds by moving forward and firing a bow? The bow comes out better in that circumstance Smites are a limited resource. Not sure why you are acting like he gets to smite every time he attacks. Besides if we are bringing spell slots into it - then for bows the paladin can use divine favor or hunter's mark (if vengeance). In this example that's 0 because he didn't get there this turn. No. Sure if you have movement abilities then take advantage of them. But that's not really what anyone has been talking about is it? [/QUOTE]
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Ability Score Balance: through the eyes of fresh players
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