Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Balance: through the eyes of fresh players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Don Durito" data-source="post: 7962718" data-attributes="member: 6687260"><p>It's a difficult issue to solve. (Assuming you want to).</p><p></p><p>Some solutions would be:</p><p></p><ul> <li data-xf-list-type="ul">having class options/builds that make all possible secondary stat builds viable. 4E was going this way somewhat at one point. Cons: a lot of bloat, and it's not all that helpful if you want to be a smart fighter, but the particular combat options that interest you require Wis - especially if that requirement ends up being something of an arbritrary choice.</li> <li data-xf-list-type="ul">having some kind of point buy system in place where the cost of ability scores is actually different dependent on the value of that ability score to the class in question (so an high Strength would workout being extremely cheap for a wizard. Cons: overly complex and difficult to get the balance right.</li> <li data-xf-list-type="ul">Rolling all the ability scores in order and just assigning them Cons: solution worse than problem.</li> <li data-xf-list-type="ul">Assigning a basic score in primary ability score/s and then just rolling the others. (Cons: still doesn't necessarily allow you to create the character you envisage).</li> <li data-xf-list-type="ul">Using arrays that are better at the low end (while a Paladin in heavy armour with an extra 14 is still better off mechanically putting that in Dex, it's not better by enough that it may not still be worth it to the player to put that in Intelligence if that's how they envisage their characer - at 14 we're now starting to get to the point where you have sufficient mechanical heft to actually begin to realise the concept of smart Paladin - just). Cons: May not actually work - heavily player dependent.</li> </ul></blockquote><p></p>
[QUOTE="Don Durito, post: 7962718, member: 6687260"] It's a difficult issue to solve. (Assuming you want to). Some solutions would be: [LIST] [*]having class options/builds that make all possible secondary stat builds viable. 4E was going this way somewhat at one point. Cons: a lot of bloat, and it's not all that helpful if you want to be a smart fighter, but the particular combat options that interest you require Wis - especially if that requirement ends up being something of an arbritrary choice. [*]having some kind of point buy system in place where the cost of ability scores is actually different dependent on the value of that ability score to the class in question (so an high Strength would workout being extremely cheap for a wizard. Cons: overly complex and difficult to get the balance right. [*]Rolling all the ability scores in order and just assigning them Cons: solution worse than problem. [*]Assigning a basic score in primary ability score/s and then just rolling the others. (Cons: still doesn't necessarily allow you to create the character you envisage). [*]Using arrays that are better at the low end (while a Paladin in heavy armour with an extra 14 is still better off mechanically putting that in Dex, it's not better by enough that it may not still be worth it to the player to put that in Intelligence if that's how they envisage their characer - at 14 we're now starting to get to the point where you have sufficient mechanical heft to actually begin to realise the concept of smart Paladin - just). Cons: May not actually work - heavily player dependent. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Balance: through the eyes of fresh players
Top