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Ability Score Breakdown by Population?
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<blockquote data-quote="Celebrim" data-source="post: 2308779" data-attributes="member: 4937"><p>I do mine by distribution according to a point buy now. I use something roughly like the following:</p><p></p><p>10% of the population: Point buy less than 13 (</p><p>80% of the population: Point buy 13-17 (ordinary folks, thugs, mooks)</p><p>9% of the population: Point buy 18-22 (important NPC's)</p><p>0.9% of the population: Point buy 23-27 (PC's allies, sub-bosses)</p><p>0.09% of the population: Point buy 28-32 (PC's fall here, PC peers and mentors)</p><p>0.009% of the population: Point buy 33-37 (BBEG)</p><p>Point buys of 38 or higher are vanishingly small percentages of the population (1 in a million or less), to the point that it is rare for them to ever meet each other - much less be friends and go on adventures together. Legendary people in background thier should the PC's ever become legends in thier own right.</p><p></p><p>All the above assumes stats at adulthood. Aged and children would obviously be lower on average.</p><p></p><p>I think DM's should experiment with creating alot of 'ordinary' folks with point buys of 17 or less - even for characters of 2nd or 3rd level. It bugs me to see lots of 20+ point buy NPC's. There is alot of flexibility in the character creation process to create any number of non-heroes by which the PC's can recognize that they are heroes. High point buy for the NPC's just makes the PC's less important.</p><p></p><p>For example, some 15 point 'ordinary' arrays:</p><p></p><p>18 8 8 8 7 7 </p><p>17 10 8 8 8 8 </p><p>16 13 8 8 8 8 </p><p>15 14 9 8 8 8 </p><p>14 14 11 8 8 8 </p><p>14 13 12 8 8 8 </p><p>13 13 13 8 8 8 </p><p>13 13 12 9 8 8 </p><p>13 12 12 9 9 8</p><p>12 12 12 9 9 9 </p><p>12 12 11 10 9 9 </p><p>12 12 10 10 10 9</p><p>12 11 10 10 10 10 </p><p>11 11 11 10 10 10 </p><p>14 10 10 10 10 9</p><p>14 12 10 9 9 9</p><p>14 12 10 10 9 8</p><p>14 12 10 10 10 6</p><p>14 12 12 10 8 6</p><p>14 14 12 8 8 6</p><p>14 14 13 8 6 6</p><p>14 14 14 6 6 6</p><p>16 15 8 6 6 6</p><p></p><p>Remember, if 10.5 is an average score, then alot of people are going to have scores below 10.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2308779, member: 4937"] I do mine by distribution according to a point buy now. I use something roughly like the following: 10% of the population: Point buy less than 13 ( 80% of the population: Point buy 13-17 (ordinary folks, thugs, mooks) 9% of the population: Point buy 18-22 (important NPC's) 0.9% of the population: Point buy 23-27 (PC's allies, sub-bosses) 0.09% of the population: Point buy 28-32 (PC's fall here, PC peers and mentors) 0.009% of the population: Point buy 33-37 (BBEG) Point buys of 38 or higher are vanishingly small percentages of the population (1 in a million or less), to the point that it is rare for them to ever meet each other - much less be friends and go on adventures together. Legendary people in background thier should the PC's ever become legends in thier own right. All the above assumes stats at adulthood. Aged and children would obviously be lower on average. I think DM's should experiment with creating alot of 'ordinary' folks with point buys of 17 or less - even for characters of 2nd or 3rd level. It bugs me to see lots of 20+ point buy NPC's. There is alot of flexibility in the character creation process to create any number of non-heroes by which the PC's can recognize that they are heroes. High point buy for the NPC's just makes the PC's less important. For example, some 15 point 'ordinary' arrays: 18 8 8 8 7 7 17 10 8 8 8 8 16 13 8 8 8 8 15 14 9 8 8 8 14 14 11 8 8 8 14 13 12 8 8 8 13 13 13 8 8 8 13 13 12 9 8 8 13 12 12 9 9 8 12 12 12 9 9 9 12 12 11 10 9 9 12 12 10 10 10 9 12 11 10 10 10 10 11 11 11 10 10 10 14 10 10 10 10 9 14 12 10 9 9 9 14 12 10 10 9 8 14 12 10 10 10 6 14 12 12 10 8 6 14 14 12 8 8 6 14 14 13 8 6 6 14 14 14 6 6 6 16 15 8 6 6 6 Remember, if 10.5 is an average score, then alot of people are going to have scores below 10. [/QUOTE]
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