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General Tabletop Discussion
*Dungeons & Dragons
Ability score generation: "buy your dice roll"
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<blockquote data-quote="touc" data-source="post: 8519437" data-attributes="member: 19270"><p>I was going through my old notes and came across this homebrew ability score generation option I used in 3E to give some variance with ability scores so everyone didn't look cookie cutter. <em>This way, maybe there could be a wizard with an 18 STR because does every wizard have an 8-10 Strength? There isn't one wizard in the world who works out?</em> I'm pretty sure I didn't create it, don't know who did, and was positing whether it would translate to 5E.</p><p></p><p><strong><u>Buy your dice roll method:</u></strong></p><p></p><p>You have 5 points. Purchase a roll for <em>each</em> ability score from the options below. You don't have to spend all 5 points on rolls. You can instead "reserve" any number of your 5 points to improve a score after the dice are rolled. The worse the score, the bigger the improvement.</p><p></p><table style='width: 100%'><tr><td><strong>Point Cost Method</strong></td><td><strong>Die Roll </strong></td><td><strong>Range</strong></td><td><strong>Average </strong></td></tr><tr><td><strong>A:</strong> 3 points.</td><td>15 + 1/2 of 1d6 (round down)</td><td>15-18</td><td>16.5</td></tr><tr><td><strong>B:</strong> 2 points.</td><td>10 + 2d4</td><td>12-18</td><td>15</td></tr><tr><td><strong>C:</strong> 1 point.</td><td>6 + 2d6</td><td>8-18</td><td>13</td></tr><tr><td><strong>D:</strong> 0 points.</td><td>3d6</td><td>3-18</td><td>10.5</td></tr></table><p></p><p><strong>Reserve boost per point spent:</strong></p><p></p><table style='width: 100%'><tr><td><strong>Ability Score</strong></td><td><strong>Boost</strong></td></tr><tr><td><strong>3-7 </strong></td><td><strong>+3</strong></td></tr><tr><td><strong>8-13</strong></td><td><strong>+2</strong></td></tr><tr><td><strong>14-16 </strong></td><td><strong>+1</strong></td></tr><tr><td><strong>17-18 </strong></td><td><strong>+0</strong></td></tr></table><p><strong> </strong></p><p><strong>Optional: Mulligan / Superhero. </strong>Although unlikely that one may roll to the extremes, the DM and player should discuss a redo (“mulligan”) if no score has a positive ability modifier, or all scores have a positive ability score modifier.</p><p></p><p><strong>Example:[spoiler][/spoiler]</strong>[spoiler]</p><p></p><p>I'm thinking about playing a wizard, so I know I'll want high intelligence, and I also decide I want a decent Con to survive. I use <strong>3 points</strong> to buy method A for Intelligence because it gives me the highest range. I buy a Method Cs for Con at <strong>1 point </strong>and make the rest Method D <strong>(costs me nothing) </strong>so I can save 1 point for a boost, just in case.</p><p></p><p>STR - 3d6 Rolled a 13</p><p>Dex – 3d6 Rolled a 12</p><p>Con - 6+2d6 Rolled an 8</p><p>Int - 15 + 1/2 of 1d6 (round down) Rolled a 17</p><p>Wis - 3d6 Rolled a 7</p><p>Cha - 3d6 Rolled an 11</p><p></p><p>Now I have a dilemma. My Con at 8 is poor, and the "boost" would get it up by +2 to a 10 so I'd have no penalty. Or, I could do the same to my 7 Wisdom to get it to a 10 (+3). Or, I might just boost something else! All depends on what you're playing. And, this wizard works out. He's got a 13 Strength. No more embarrassment asking others to help carry your waterskin when it's filled up.[/spoiler]</p></blockquote><p></p>
[QUOTE="touc, post: 8519437, member: 19270"] I was going through my old notes and came across this homebrew ability score generation option I used in 3E to give some variance with ability scores so everyone didn't look cookie cutter. [I]This way, maybe there could be a wizard with an 18 STR because does every wizard have an 8-10 Strength? There isn't one wizard in the world who works out?[/I] I'm pretty sure I didn't create it, don't know who did, and was positing whether it would translate to 5E. [B][U]Buy your dice roll method:[/U][/B] You have 5 points. Purchase a roll for [I]each[/I] ability score from the options below. You don't have to spend all 5 points on rolls. You can instead "reserve" any number of your 5 points to improve a score after the dice are rolled. The worse the score, the bigger the improvement. [TABLE] [TR] [TD][B]Point Cost Method[/B][/TD] [TD][B]Die Roll [/B][/TD] [TD][B]Range[/B][/TD] [TD][B]Average [/B][/TD] [/TR] [TR] [TD][B]A:[/B] 3 points.[/TD] [TD]15 + 1/2 of 1d6 (round down)[/TD] [TD]15-18[/TD] [TD]16.5[/TD] [/TR] [TR] [TD][B]B:[/B] 2 points.[/TD] [TD]10 + 2d4[/TD] [TD]12-18[/TD] [TD]15[/TD] [/TR] [TR] [TD][B]C:[/B] 1 point.[/TD] [TD]6 + 2d6[/TD] [TD]8-18[/TD] [TD]13[/TD] [/TR] [TR] [TD][B]D:[/B] 0 points.[/TD] [TD]3d6[/TD] [TD]3-18[/TD] [TD]10.5[/TD] [/TR] [/TABLE] [B]Reserve boost per point spent:[/B] [TABLE] [TR] [TD][B]Ability Score[/B][/TD] [TD][B]Boost[/B][/TD] [/TR] [TR] [TD][B]3-7 [/B][/TD] [TD][B]+3[/B][/TD] [/TR] [TR] [TD][B]8-13[/B][/TD] [TD][B]+2[/B][/TD] [/TR] [TR] [TD][B]14-16 [/B][/TD] [TD][B]+1[/B][/TD] [/TR] [TR] [TD][B]17-18 [/B][/TD] [TD][B]+0[/B][/TD] [/TR] [/TABLE] [B] Optional: Mulligan / Superhero. [/B]Although unlikely that one may roll to the extremes, the DM and player should discuss a redo (“mulligan”) if no score has a positive ability modifier, or all scores have a positive ability score modifier. [B]Example:[spoiler][/spoiler][/B][spoiler] I'm thinking about playing a wizard, so I know I'll want high intelligence, and I also decide I want a decent Con to survive. I use [B]3 points[/B] to buy method A for Intelligence because it gives me the highest range. I buy a Method Cs for Con at [B]1 point [/B]and make the rest Method D [B](costs me nothing) [/B]so I can save 1 point for a boost, just in case. STR - 3d6 Rolled a 13 Dex – 3d6 Rolled a 12 Con - 6+2d6 Rolled an 8 Int - 15 + 1/2 of 1d6 (round down) Rolled a 17 Wis - 3d6 Rolled a 7 Cha - 3d6 Rolled an 11 Now I have a dilemma. My Con at 8 is poor, and the "boost" would get it up by +2 to a 10 so I'd have no penalty. Or, I could do the same to my 7 Wisdom to get it to a 10 (+3). Or, I might just boost something else! All depends on what you're playing. And, this wizard works out. He's got a 13 Strength. No more embarrassment asking others to help carry your waterskin when it's filled up.[/spoiler] [/QUOTE]
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