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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ability Score Increase vs Low magic Setting
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<blockquote data-quote="Falling Icicle" data-source="post: 1751574" data-attributes="member: 17077"><p>I'm confused. How is giving a character an increase in every stat better than the person who puts just one point in the ability they care about most?</p><p></p><p></p><p></p><p>Sounds like what you want it more flexibility in character growth and development than what the current level based system offers.</p><p></p><p></p><p></p><p>Possibly. Keep in mind that what you are proposing will give characters alot higher ability scores than normal. This may not have much impact, though, since you are only getting a +1 bonus per 2 attribute points. But still, at every 4 levels, that would be a +5 to all attributes at level 20, which is 6 times what characters normally get.</p><p></p><p>My suggestion would be to offer ability points at every level, and have the cost of increasing an ability go up the higher the ability score is, similar to the point buy system in the DMG. For example, let's say a character gets one ability point every level. The cost to raise an ability by one could be 1 point if the ability is 3-14, 2 points if it is 15-16, 3 points if it is 17-8, and 4 points if it is 19 or higher. This would give characters more flexibility than they have now, and the ability to improve lower scores more often, but would also prevent characters from reaching insane levels in one attribute by dumping all their points into it. You'd probably want to play around with the numbers a bit, until you reach the balance that best suits you.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 1751574, member: 17077"] I'm confused. How is giving a character an increase in every stat better than the person who puts just one point in the ability they care about most? Sounds like what you want it more flexibility in character growth and development than what the current level based system offers. Possibly. Keep in mind that what you are proposing will give characters alot higher ability scores than normal. This may not have much impact, though, since you are only getting a +1 bonus per 2 attribute points. But still, at every 4 levels, that would be a +5 to all attributes at level 20, which is 6 times what characters normally get. My suggestion would be to offer ability points at every level, and have the cost of increasing an ability go up the higher the ability score is, similar to the point buy system in the DMG. For example, let's say a character gets one ability point every level. The cost to raise an ability by one could be 1 point if the ability is 3-14, 2 points if it is 15-16, 3 points if it is 17-8, and 4 points if it is 19 or higher. This would give characters more flexibility than they have now, and the ability to improve lower scores more often, but would also prevent characters from reaching insane levels in one attribute by dumping all their points into it. You'd probably want to play around with the numbers a bit, until you reach the balance that best suits you. [/QUOTE]
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Ability Score Increase vs Low magic Setting
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