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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="BookTenTiger" data-source="post: 8368055" data-attributes="member: 6685541"><p>I'll tell you a story from my own experience:</p><p></p><p>We did a little one-shot adventure to fill in the backstory of a character. Everyone rolled up Goliaths to represent members of a Goliath hunting party. Another guy in our group really wanted to be a Goliath monk, fitting into the idea of the Big, Strong Brawler.</p><p></p><p>He felt incredibly ineffective.</p><p></p><p>In a later side adventure he rolled up a Halfling Monk. He said he felt so much more effective as a Halfling Monk, due to the Ability Score Improvements, than the Goliath Monk.</p><p></p><p>The Ability Score Improvements got in the way of his character concept.</p><p></p><p>Now I've been playing a Dwarf Wizard in the same campaign. I created this character a while back, so I accepted the fact that I would start with a 15 Intelligence. I specifically chose spells that didn't require Saving Throws or Spell Attacks (like Illusion spells), and chose to be a Divination Wizard so I could save those Portents for when I really needed to hit. Until 4th Level, my Constitution was higher than my Intelligence.</p><p></p><p>I've had a lot of fun playing this character! It's the very definition of playing "against type."</p><p></p><p>However, let's say someone else wanted to play a Dwarf Wizard. If they went through all the same hoops I did, they would just have... the same Dwarf Wizard, playing against type. On the other hand, they could use the Tasha's rule to just have a high Intelligence, and be an effective Evoker or Abjurer or whatever.</p><p></p><p>I don't really see a big deal in that.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8368055, member: 6685541"] I'll tell you a story from my own experience: We did a little one-shot adventure to fill in the backstory of a character. Everyone rolled up Goliaths to represent members of a Goliath hunting party. Another guy in our group really wanted to be a Goliath monk, fitting into the idea of the Big, Strong Brawler. He felt incredibly ineffective. In a later side adventure he rolled up a Halfling Monk. He said he felt so much more effective as a Halfling Monk, due to the Ability Score Improvements, than the Goliath Monk. The Ability Score Improvements got in the way of his character concept. Now I've been playing a Dwarf Wizard in the same campaign. I created this character a while back, so I accepted the fact that I would start with a 15 Intelligence. I specifically chose spells that didn't require Saving Throws or Spell Attacks (like Illusion spells), and chose to be a Divination Wizard so I could save those Portents for when I really needed to hit. Until 4th Level, my Constitution was higher than my Intelligence. I've had a lot of fun playing this character! It's the very definition of playing "against type." However, let's say someone else wanted to play a Dwarf Wizard. If they went through all the same hoops I did, they would just have... the same Dwarf Wizard, playing against type. On the other hand, they could use the Tasha's rule to just have a high Intelligence, and be an effective Evoker or Abjurer or whatever. I don't really see a big deal in that. [/QUOTE]
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