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<blockquote data-quote="Yaarel" data-source="post: 8368859" data-attributes="member: 58172"><p>These are the things that a player can be thinking about when building a character concept. Some of these steps can combine into a single step.</p><p></p><p>Step 1. Select lineage. Choose a major feature and three minor features.</p><p></p><p>Step 2. Select culture. Each background can relate to the environment of a culture (pearl diver, field farmer, ice fisher, mountain herbalist, Underdark lizard rancher, desert nomadic merchant family), or it can be a cultural institution (wizard schooler, Lolth priestess, glassteel maker, elven chain smith, griffon rider, mountain dwarf clan warrior, a family member of the mayor of a town, a spell component shop keeper). The character is part of this culture before venturing off into the unknown. What the character did before adventuring, is the same thing as defines the kinds of institutions that construct this culture. A background can be general, like Farmer or Sailor, applying similarly to numerous cultures, or can be specific, like Star Enclave Clothing Conjurer or High Elf Wild Farmer (magically cultivating complex ecosystems that look natural but yield high produce). When the DM constructs a culture, it looks like an assemblage of backgrounds. A player picks from this assemblage. A background might work better as a choice of feat or two half feats, depending on what exactly this background is doing.</p><p></p><p>Step 3. Select class.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8368859, member: 58172"] These are the things that a player can be thinking about when building a character concept. Some of these steps can combine into a single step. Step 1. Select lineage. Choose a major feature and three minor features. Step 2. Select culture. Each background can relate to the environment of a culture (pearl diver, field farmer, ice fisher, mountain herbalist, Underdark lizard rancher, desert nomadic merchant family), or it can be a cultural institution (wizard schooler, Lolth priestess, glassteel maker, elven chain smith, griffon rider, mountain dwarf clan warrior, a family member of the mayor of a town, a spell component shop keeper). The character is part of this culture before venturing off into the unknown. What the character did before adventuring, is the same thing as defines the kinds of institutions that construct this culture. A background can be general, like Farmer or Sailor, applying similarly to numerous cultures, or can be specific, like Star Enclave Clothing Conjurer or High Elf Wild Farmer (magically cultivating complex ecosystems that look natural but yield high produce). When the DM constructs a culture, it looks like an assemblage of backgrounds. A player picks from this assemblage. A background might work better as a choice of feat or two half feats, depending on what exactly this background is doing. Step 3. Select class. [/QUOTE]
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