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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Malmuria" data-source="post: 8369814" data-attributes="member: 7030755"><p>So, in my view the mechanical differences among races should make that race <em>feel</em> like that race <em>in play</em>. In 5e, ASI doesn't really do the trick because ASI also come from class (vs b/x, where you are stuck with your initial abilities aside from magic items and wishes). Whereas, something like elven trance is distinctive and comes up during play for our group (usually when we discuss setting watches). So I don't really care about ASI I just don't think they do the thing they are supposed to do, at least in 5e.</p><p></p><p>Apart from that, I would say ASI that increase intelligence in particular (and in Volos, the intelligence reduction for orcs) invoke <a href="https://www.vox.com/2018/4/10/17182692/bell-curve-charles-murray-policy-wrong" target="_blank">harmful real life</a> stereotypes and have been noted as unsavory by new players that have come to my table. Whatever gain in immersion or simulation there was to be had (and per the above, I think that's very minimal), it was not worth the feeling of alienation from those new players (I don't mean that in a particularly dramatic way; we dealt with it, but it's just not something that was important for our game at all).</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8369814, member: 7030755"] So, in my view the mechanical differences among races should make that race [I]feel[/I] like that race [I]in play[/I]. In 5e, ASI doesn't really do the trick because ASI also come from class (vs b/x, where you are stuck with your initial abilities aside from magic items and wishes). Whereas, something like elven trance is distinctive and comes up during play for our group (usually when we discuss setting watches). So I don't really care about ASI I just don't think they do the thing they are supposed to do, at least in 5e. Apart from that, I would say ASI that increase intelligence in particular (and in Volos, the intelligence reduction for orcs) invoke [URL='https://www.vox.com/2018/4/10/17182692/bell-curve-charles-murray-policy-wrong']harmful real life[/URL] stereotypes and have been noted as unsavory by new players that have come to my table. Whatever gain in immersion or simulation there was to be had (and per the above, I think that's very minimal), it was not worth the feeling of alienation from those new players (I don't mean that in a particularly dramatic way; we dealt with it, but it's just not something that was important for our game at all). [/QUOTE]
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