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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Crimson Longinus" data-source="post: 8370457" data-attributes="member: 7025508"><p>Yes. It just is that doing this well is hard. Doing it in a lazy way is easy: just choose which stat to use for a thing. But personally I find that highly unsatisfying as it trivialises the stats; different stats should still mean different things. How fighters currently work is actually a good example how to do this well; you can build an effective dex or strength fighter, but they will play differently and have different feel. This is how it should be. I also feel all classes should be MAD. Whilst it makes sense for certain classes to require certain stats, it is not good that one stats is just so superior for the class that it and only it is the correct choice. And this is not only an issue due racial ASIs, it is a bigger issue than that. Clear prime stats for classes leads to sameyness. Every wizard will have the same int, every rogue the same the dex etc.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8370457, member: 7025508"] Yes. It just is that doing this well is hard. Doing it in a lazy way is easy: just choose which stat to use for a thing. But personally I find that highly unsatisfying as it trivialises the stats; different stats should still mean different things. How fighters currently work is actually a good example how to do this well; you can build an effective dex or strength fighter, but they will play differently and have different feel. This is how it should be. I also feel all classes should be MAD. Whilst it makes sense for certain classes to require certain stats, it is not good that one stats is just so superior for the class that it and only it is the correct choice. And this is not only an issue due racial ASIs, it is a bigger issue than that. Clear prime stats for classes leads to sameyness. Every wizard will have the same int, every rogue the same the dex etc. [/QUOTE]
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